TRLE 20th Anniversary Celebration Project: Legend of Hathor
1,212 downloads

- Release date
- 25-Nov-2020
- File size
- 174 MB
- Class
- Egypt
- Engine
- TR4
- Duration
- very long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| BlackWolfTR ↓ | 9 | 9 | 10 | 10 |
| Chel ↓ | 10 | 10 | 10 | 10 |
| Dick ↓ | 10 | 9 | 9 | 9 |
| dragooncroft ↓ | 10 | 8 | 9 | 10 |
| eRIC ↓ | 10 | 9 | 9 | 9 |
| Feder ↓ | 10 | 10 | 10 | 10 |
| JesseG ↓ | 9 | 9 | 10 | 9 |
| JimmyBeon ↓ | 10 | 9 | 9 | 9 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 8 | 9 | 10 | 10 |
| lokky99101 ↓ | 10 | 10 | 10 | 10 |
| MarlenaCrystal ↓ | 9 | 10 | 10 | 9 |
| Mman ↓ | 9 | 10 | 10 | 10 |
| nerdfury ↓ | 9 | 10 | 10 | 9 |
| Nickelony ↓ | 9 | 9 | 10 | 9 |
| p1kaa ↓ | 10 | 10 | 9 | 9 |
| Passalaqua ↓ | 9 | 9 | 10 | 10 |
| Petaludas ↓ | 8 | 8 | 10 | 9 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| Raina Audron ↓ | 10 | 9 | 10 | 9 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Samu ↓ | 9 | 9 | 9 | 9 |
| Teone ↓ | 8 | 8 | 7 | 8 |
| Category averages (23 reviews) | 9.39 | 9.30 | 9.61 | 9.43 |
Tomb of Menel: This level is very heavily exploration-based. The architecture, snake concept and the way that the builder intertwined all of the rooms was brilliant. A subtle design detail that I really enjoyed was the builder's superb use of color, with warm pops of red to balance out all of the dark blue floor tiles. I would have liked to have seen more gameplay variety (e.g. tricky platforming/traps/timed runs), and I felt that the previous level was more "rounded" in that regard.
Vicennial Pyramid: I've got lots of thoughts regarding this one, as I feel so passionate about it. The positives for me were the innovative gameplay, puzzles and architectural design; my favorite areas were the vase shooting gallery in the water challenge area, and all of the earth challenge area. I think that the builder nailed the earth challenge area as its concept is very interesting, it's a nice break in the beautiful sunny outdoors, and there's an engaging mix of many different types of gameplay elements (puzzling/traps/platforming), without any element being too lengthy. The negatives of this level were the repetitiveness, or the dragging on and on, at times. Examples of unnecessary and unfun repetition were a) The beautiful underwater tomb; sure, it is a marvel architecturally but it wasn't fun for me to be checking 20+ cubby holes for a possible path or vital pickup; and b) the extremely lengthy platforming sequence in the air challenge area. I didn't like doing that kind of platforming over and over for 30 minutes, with no other gameplay elements to mix things up. Despite the negatives I wrote, I still did love this level as a whole very much, and I tip my hat to the builder for producing such a creative, beautiful and memorable level as his debut.
The Poseidon Apparatus: I don't think the BTB2005 Catacombs texture set looks good, generally; I think it's because there are so many textures that are of the same color scheme. However, this level looks very attractive from start to finish, and the builder did a superb job of lighting and room design to bring normally bland textures to life. As with level 2, this level again is heavily-exploration based. The game flow is excellent, as is the camera guidance, and I never felt lost, despite the initial large aqueduct area appearing to have too many choices. My favorite part was being trapped with the skeletons and having to shoot the vases to escape. The exploration was indeed very enjoyable but I do feel that the level is lacking in some puzzles/thrilling situations, especially having come from Vicennial Pyramid.
Sanctuary of the Goddess/Trial of Tefnut: Another challenging level in terms of exploration, this is an objectively very high-quality adventure in terms of map design and texturing. It was very beautiful... when it was bright enough for me to see it properly. This level wasn't a really good fit for me, largely because dark levels are my kryptonite (and to a lesser extent, many fixed cameras during situations where I need my bearings). As I worked to progress through the level, I was just hoping to return to the brightness of the 2 previous levels and my heart just wasn't in it anymore. Areas that weren't overly dark, such as the fountain area where I needed to explore to grab the scarab key, were decent fun for me. I want to stress that it is indeed a very high-quality level (brilliant for a debut) and I think it would be a great fit for players who don't mind dark levels.
Closing thoughts: 9/10/10/9. This is a very high-quality group project that I would recommend to anyone who enjoys exploration-based gameplay. My favorite was Vicennial Pyramid; sure, it drags at times (even to the point of being exhausting), but the innovation, charm and puzzle selection is truly admirable." - nerdfury
The gameplay is heavily on the exploration and puzzle side, although there are a few more intense agility sequences and traps. While on the chill side in terms of pace, the levels are pretty huge (with interlinked levels in some cases) with the exploration required being quite intensive, and the large areas require checking almost every part of them to progress, although the clues are there if you're thorough. There are also various environmental changes like large scale flooding/draining and some walkable water. The one large outdoor level seemed oddly short, but it seems it was just a mood setting transition level. One segment also had shootable pots as secrets, and I'm not sure if they were actually supposed to unlock anything extra or if it was just a bonus challenge to smash them all. There's also some story, and, while light, it gives some goal to it and also leads to a nice ending monologue to cap off the tribute. An excellent set of classic levels that also use modern design to take them beyond what the original game had, and most takes after for that matter." - Mman