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Heavenly Fallout - Sectored Rig Remake Remastered by Shadoofus

Cbl 7 9 8 9
DJ Full 6 8 7 7
Jose 6 7 7 8
Mman 6 8 6 6
Ryan 6 7 7 8
StudBuddha 4 6 6 7
 
release date: 13-Jan-2025
# of downloads: 717

average rating: 6.92
review count: 6
 
review this level

file size: 55.00 MB
file type: TEN
class: Ship
 


author profile(s):
email(s):
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Reviewer's comments
"This is a Tomb Engine level in an Oil Rig setting. It feels a bit weaker than the previous Heavenly Fallout release visually, with the lighting being pretty flat outside of a couple of areas (and it's not on Tomb Raider 1 this time so limits aren't an issue), and the texturing is fine, but it felt odd that the undersea areas were just background detail when they were the best looking parts of the level (maybe this is related to the secret I missed though...). Like the previous level, almost every object is new, and while this is a sequel, you actually play as another character rather than Lara, and while they have no voice beyond grunts and a couple of item collection lines, some text is used to convey a story as you progress.
The gameplay feels like a step back from the previous level too (and still very short), especially as there aren't difficulty settings either. Outside of one platforming section (that's oddly open in a way that lets you ignore a lot of it), you are just running around searching shelves and boxes with the occasional enemy to fight; you have quite limited ammo, but they go down pretty easily, the Magnum seemed oddly useless outside of borderline melee range though, which could be communicated better. The TRLE images suggest some sort of special chunky classic hud, but in-game it's just standard design, which is unfortunate as that could have gave it a bit more of a vibe at least. An okay map but a little disappointing compared to the Angel of the Void. The current level description suggests a redesign is being worked on; I don't know if that's still being made but I'm interested in it if it is." - Mman (22-Jul-2025)
"A good effort with the scripts to show original names, the outfit and some more features. A short level not difficult to play, with enough pickups, I couldn't find secrets, good texturization and no much backtracking. Based about pure exploration and check the rooms to get the fuses easy to find to get the crowbar and open the final door to access to the boats. I missed some puzzles to solve, but the level is solid and enjoyable. We'll see what I can find in the next level from this author already released. Sure that I'll take a try." - Jose (13-Mar-2025)
"I'm a bit unsure about this one. As a "demo", I suppose it does its job. The environments are fine (with some quite pleasing use of textures) and the atmosphere not too bad. Unfortunately, the gameplay is rather flawed for the 30 minutes you spend here. As mentioned by others, at least one or more of the chests scattered around are buggy, and may not function like they're supposed to. There were also too many shelves and cabinets to search for valuable supplies. Even then, I ran out before the final flamethrower guys appeared so I just got the heck out of there and finished about a minute later. Not bad, but not without problems either." - Ryan (22-Feb-2025)
"I'm not sure why the builder hasn't updated this level to fix things that hinder the player's progress. Some chests won't open and there are require objects needed for level progression in them. If you manage to get past the fuse hunt, it's a short level. The rude language, lack of "new character" development if you will and enemies stuck out to me as a problem. Things seem kind of random and thrown together instead of sowing together a story that's enjoyable. If you read the text, he curses a lot and the silly dance that is immersion breaking is maybe just not for me. The geometry and the atmosphere is not really there. Things are actually basic but not emphasized in any way and you run into many doors right at the start. This place fills lonely for what I thought it to be like oil rig or base but there's nothing mechanical going on. Enemies of all different kinds pop up randomly and they drop nothing because most of the level is a scavenger hunt. Why is there no one shot on the cupboards? (Idk if this is possible) You can either have enough ammo or run out of ammo depending on which way you go and you can just skip some enemies as well. I did think the sound samples, texturing and lighting was okay. It would say maybe it's too short. This feels like a demo. After reading what's above, I still don't think it's a bad level. It's an easy short raid that can(!) be enjoyable. I think I was looking to this level to be more immersive, atmospheric and more dynamic. These things can actually be simple with more care." - StudBuddha (16-Feb-2025)
"A blend of Offshore Rig and The Base from TRC Russia, this level also has some unique elements all its own: creative on-screen text, a fun male protagonist, and a "randomizer" element to the gameplay pickups which meant that the order of operations was slightly different after reloading some saves. While this feature was intriguing, I also ended up soft-locked when I opened a box and received nothing; since the boxes can only be opened once, it is possible to get stuck here. Nevertheless, the idea of a randomized element to gameplay is a really good one, it just needs work to smooth out. TEN has gorgeous lighting and the water looks better than the official remasters, and the level lighting and textures showed off these visuals well. I enjoyed all the shelves, cabinets, and boxes to explore, although I think a greater variety of activities would have been fun by the level's end. Some switches lacked camera indicatords of what they did, especially the jump switches which didn't fit the otherwise fairly practical layout of the rest of the level. If Radec's journal contained anything, I wasn't able to access it, but I did enjoy hearing him say "Bingo!" and "Jackpot!" as I collected things. The story text was involved, but the length needed editing to be concise and therefore more engaging, and I didn't like the inventory "compass." Like the last entry in this series before it, I found this level to have fresh ideas blended with some classic platforming, and look further to more polished gameplay, writing, and camera work." - Cbl (13-Feb-2025)
"A nice retouch with too many problems for a level this small. Shelves, drawers and cabinets take half of the game, chests have way too small interaction zone, TEN's guns troll with distance-reduced efficiency, so way more bullets should be added. The progress randomizer is broken but maybe the opposite way than it used to be - the chest was empty no-load, but with a load it had a pickup. Not critical if so, but still watch out. A new problem is with the level not requiring a reset nobody will notice the randomizer anymore. Of minor things, yes you can adjust flares in settings.lua (so touch the script against the readme). Worth playing for the beginning part, optional from that point onwards." - DJ Full (18-Jan-2025)