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Special Ops - Operation Desert Temple by Shadoofus

billie2001 8 9 10 10
BlackWolfTR 10 10 10 10
JesseG 8 9 8 9
Lizard Queen 8 9 9 10
Mahetus 10 10 10 10
Mman 9 10 9 9
Petaludas 10 9 10 10
Phil 9 9 9 10
Ryan 9 9 10 10
 
release date: 05-Jul-2025
# of downloads: 803

average rating: 9.39
review count: 9
 
review this level

file size: 79.90 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
ripjaw724@gmail.com

Reviewer's comments
"What I Disliked
  • The main source of difficulty for me was the limited ammunition. Toward the end of the level I ran out of all of it (except the grappling hook in case I needed it) and chose to withstand the remaining enemies, which thankfully were mostly bats and mummies at that point. I always like the idea of Tomb Raider rewarding exploration with better combat options, but I would prefer having some recourse in the absense of ammo besides having to avoid combat altogether.
What I Am Neutral About
  • There was a mirror of sorts which might have contained a puzzle I overlooked. As it appeared to me, there were two paths on either side that Lara could traverse and it seemed like trial and error which spots were deadly or not. Although it turns out the level can be completed without having to traverse the spike path at all.
What I Liked
  • There were several puzzles which I enjoyed, from letters on the floor to decrypting a message. The highlight was the chamber with the floodable chamber with movable blocks, which requires Lara to plan ahead when figuring out how to light all the sconces.
  • This level makes for a nicely constructed temple and outdoor areas, and it shows that classic textures are still a valid option for levels being visually pleasing.
Time: 1 hour 15 minutes | Difficulty: Hard | Rating: 8.5/10 - Very Good" - JesseG (27-Aug-2025)
"Do you know whats funny ? after all these customs i have played i still need time to combine properly the waterskins . . Now for the level : although i have lost my interest in raiding this period , this level hold me from the beggining , very solid level with much care in details , interesting gameplay and engaging . tbh i didnt like the new jump system but itsfine in the end . sadly for me when a level is near the end , i dont search more or try more , just want to end it so in this case i missed the last objective from the other path ! Shadoofus this my first game i play from you , you are really good at this . ." - Petaludas (13-Aug-2025)
"This is a Tomb Raider 4 Egypt level. There's nothing too original about the theme, but it looks great throughout and makes good use of such a familiar theme, including some impressively large rooms. The lighting is also varied and texturing is solid. The author's custom object use also shows up here, and there are plenty of original objects and creative uses of old ones. This is a massive visual improvement over previous releases even if it doesn't do anything groundbreaking.
This is set in a quite large and non-linear environment, which also interlinks in various ways. There are all kinds of challenges and puzzles (including nice use of the Egyptian script), and areas are multilayered with multiple puzzles beyond what you first see; this also goes with the great secret implementation, that add a whole extra challenge to several parts of the map, including a final easter egg that doesn't count for secrets but is quite ingenious in how it requires usage of a certain item. There are also quite a few shortcuts for backtracking, which are needed quite often, having to trek across one tile puzzle twice felt a bit unnecessary, but that's the only time it was an issue. I found the sound effect when health is low quite irritating, but there is plenty of healing at least. You also have limited ammo, and while it's mostly fine, the amount of breakable pots with nothing in them seemed a bit cruel given that, even if you have more than enough to break them all and still kill everything.
This was apparently made in two hours with a little planning, which I find hard to believe when it's so fully featured, polished and more creative than a lot of maps in production for months, but it's not like that matters to the end result anyway. This is a massive improvement from the author's earlier maps, and if it's a sign of the future then they have potential to make some true masterpieces if they keep going." - Mman (23-Jul-2025)
"I was pleasantly surprised with how much this level had to offer. The actual map itself isn't very large, but the task density and puzzling is so involving it easily rivals levels of a much larger size. It's a traditional, classic Egyptian raid, very well constructed and with many neat touches. There is a fair bit of backtracking, but the distances aren't too big so it never becomes an issue. My favourite sections were the torch-cum- pushable sequence, the tense battle with Seth and his pet harpies and using mummies to activate pressure pads. Lara's ammunition is limited, but in this case I never found myself running dangerously low and the provided weaponry is sufficiently powerful. Liked the little background information provided in the diary entries too, as well as the secret trinkets. I only encountered one oddity. Early on, where you have to shoot two vases to deactivate spike traps, the trigger for the left vase only worked if I launched a grenade at it. Strange. Anyway, a very enjoyable experience and one I have no hesitation in recommending highly." - Ryan (22-Jul-2025)
"I'm heavily surprised as to how good this level is. I haven't played all of the levels of this author but this is a major boost in quality compared to some older levels of his. The map isn't big but the variety of tasks is high. Parkour, puzzles, combat, traps and some timed runs - everything is there. The secrets are interesting and satisfying to collect. In each one you retrieve a unique item with a description. Though, I couldn't collect the one where you have to shoot the vases in order to deactivate the spikes - I did so but when stepping onto the sectors with spikes textures it crashed my game. The game also contains a diary system where the story is developed and where you get Lara's thoughts about places she comes across. I also liked that pretty much every item has a description - a detail but it enriches the game. The visuals are pretty much flawless. Everything looks very polished and fine - the lighting, the textures and the architecture. I don't have any nitpicks. Overall, it's a very enjoyable level which took me almost two hours despite the map being quite small. The tasks are clever and fun to solve. A really high quality level. Recommended!" - BlackWolfTR (17-Jul-2025)
"SPOILER ALERT! My reviews tend to be very detailed in what I saw and enjoyed so if you think this will spoil it for you stop reading now! Playing original version dated July 5, 2025. What I liked about the level: 1) Just something small but appreciated greatly is that the builder waited before uploading so that we are playing the latest version here. 2) Nice little blade/boulder trap for the crowbar. That was fun and reasonable to do. 3) Lots to do in a small area is just the kind of fun exploration I enjoy doing with only a few enemies around. 4) Very nice to have PLS and flares! How clever! 5) Enjoyed the fire tiles puzzle. 6) Nice perpetual torch in inventory. 7) I appreciate how wraith plinths are close to extinguish the wraiths quickly. 8) Very nice torch/pushblock puzzle sequence. 9) Loved how the skeletons can be killed with shotgun ammo. What I didn’t like or thought could be improved: 1) Not sure if intentional or not but textures were a bit pixelated perhaps to save on download size? 2) Not fond of limited pistol ammo. 3) Unless the broken compass can be fixed somehow, it really means no compass for the player which is not helpful. 4) Just a wishlist but would have preferred after navigating a trap gauntlet a safe alternate route back. 5) Selecting the correct underwater switch to raise the platforms was random as I could not see any clues as to which was correct. 6) Would have preferred a clue on how to deactivate spiked floor trap behind crowbar door and a clue regarding the death jumpswitch. 7) Generally would have preferred more camera shots everywhere but specifically of the door when shooting each vase triggering the door. The choice of limited ammo and mostly empty vases encourages the player to save ammo and NOT shoot vases. I think a clue for the important triggering vases would help. 8) In the version I was playing, it is possible to traverse the cavern with only two ropes. If the player is out of hooks, then the player can get irreversibly stuck. Would suggest placing a “regenerating” grappling hook ammo on the opposite side of the cavern so that the player has enough to get back across the gap. 9) I was very low on life but still alive but then Lara died after picking up the dagger which seemed unfair. Would suggest no health loss when picking up the dagger. Conclusion: A very enjoyable level with reasonable tasks and well built environments, texturing and lighting. Suitable for average players." - Lizard Queen (16-Jul-2025)
"Here's a TR4 level with an old-style Egyptian, both of which are in short supply these days. I wish there were more of them, and there's little I can find fault with in this excellent raid. The lighting is impeccable throughout, and I don't recall a single occasion where I felt obliged to use a flare. Those rather arcane names for the weapons seemed a bit over the top, however, so I used their traditional names in my written walk. Ammo for the pistols is limited, and the more powerful weapons are even more limited in their ammo pickups, but I never felt myself to be in mortal danger from enemy attacks. The gameplay is engaging and provides the player with a variety of different activities. I didn't find any tasks to be overly difficult once I knew where to go and how to get there. If I had to think of something negative to report, it would be that Egyptian Symbol Lexicon. It was never obvious to me how it was intended to be used, and so I got hung up in that large room with the skull tiles, thinking that I was somehow supposed to use the decoded symbols there. The builders of the original Last Revelation had it right--just put one or more squiggly lines on the wall near the scales and leave it at that. I didn't encounter any timed runs, but one sequence I've noted in the walk seemed intended as a timed run, but the danger to be avoided never presented itself. Nevertheless, there's plenty here to occupy seasoned raiders for a couple of hours, and I had a good time from start to finish. High recommendations." - Phil (14-Jul-2025)
"The map is not very big, but the gameplay is very dense and the visuals awesome. I took me a bit less than 3 hours in stats but I think I got 100% of it. It lets you go to some rooms prematurely, but it's not a long backtrack anyway. I would say you mostly backtrack for secrets. I'm against the idea of limited pistol ammo, although I never came close to running out. But it doesn't really add anything to the game and it makes the prudent players reload if they think they spent ammo unnecessarily. In summary, beautiful, enjoyable and clever. Recommended." - billie2001 (12-Jul-2025)
"I tested this level twice and in my opinion it might be the best work from Shadoofus at the moment. I loved the vibe and architecture of the rooms, gameplay is varied and fairly dynamic, despite one "longer" pushable sequence. There's a lot of good ideas!

You are faced with limited pistols ammo but there's plenty of resources throughout the level, personally I did not run out of ammo, as combat is balanced.

I don't know what to write else, you should play it by yourself.

Might be a little biased with the rating but I really enjoyed this adventure and will return to it again someday. :)" - Mahetus (05-Jul-2025)