Jurassic Park
1,068 downloads

- Release date
- 21-Oct-2001
- File size
- 17 MB
- Class
- Jungle
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| alan ↓ | 5 | 6 | 6 | 5 |
| Ceamonks890 ↓ | 4 | 5 | 4 | 5 |
| Daffy ↓ | 6 | 7 | 8 | 7 |
| Dimpfelmoser ↓ | 3 | 4 | 5 | 5 |
| Fairy Godfather ↓ | 6 | 7 | 7 | 7 |
| G.Croft ↓ | 5 | 6 | 6 | 6 |
| Gerty ↓ | 4 | 8 | 7 | 6 |
| Jay ↓ | 4 | 7 | 7 | 7 |
| JesseG ↓ | 3 | 5 | 5 | 5 |
| Jose ↓ | 3 | 5 | 6 | 6 |
| Kristina ↓ | 3 | 4 | 5 | 5 |
| Magnus ↓ | 6 | 7 | 6 | 6 |
| MichaelP ↓ | 4 | 8 | 7 | 6 |
| MigMarado ↓ | 6 | 6 | 5 | 5 |
| Mulf ↓ | 4 | 4 | 3 | 3 |
| Nomad ↓ | 4 | 6 | 7 | 6 |
| Orbit Dream ↓ | 3 | 7 | 7 | 5 |
| Phil ↓ | 6 | 6 | 6 | 7 |
| RaiderGirl ↓ | 6 | 7 | 8 | 7 |
| Ryan ↓ | 4 | 6 | 6 | 6 |
| Sash ↓ | 5 | 7 | 7 | 7 |
| Sheevah ↓ | 2 | 6 | 3 | 3 |
| Torry ↓ | 9 | 10 | 10 | 10 |
| Treeble ↓ | 5 | 7 | 7 | 7 |
| Whistle ↓ | 5 | 7 | 6 | 7 |
| Category averages (25 reviews) | 4.60 | 6.32 | 6.16 | 5.96 |
The level is too short and the story does not play out at all, ending abruptly with no artefact in sight. The level requires a lot of improvement, especially in developing the storyline and the visuals.
Still, thank you to SilentViper for sharing his charming little level. Congratulations on keeping me hooked until the untimely ending!" - MigMarado
This approach is evident in the level under consideration (the builder's second) from the very first room, which is nothing but a large flat surface surrounded by illegal slopes and invitations for you to go and spot the end of the world. The rest of the level continues in this manner, as it takes the form of a string of oversized, discontinuous rooms which is eventually cut off at an arbitrary point. Although the wad has been customised, the builder asks players to simply rename the provided .TOM file before compilation, so it comes as no surprise that the sounds are off: the customised crossbow looks like a submachine gun but continues to sound like a crossbow, while the raptors are entirely silent except when they bite, in which case they sound like doors. Not that there are a lot of opportunities to hear that sound though, as when you eventually get to meet them, the odds are stacked in your favour so much that you can only feel sorry for these magnificent creatures. The title notwithstanding, your main enemies are not dinosaurs anyway: that honour goes to the soldiers imported from VCI, whose presence is unexplained in-game - outside the game, the builder obviously thought there wouldn't be enough shooting without them - , and who are often implausibly triggered in your back (as in the very first room); this isn't one step up from enemies suddenly appearing out of thin air, it's a version of it. There are also regular guards whose function, however, is unclear, as they don't seem to contribute to the gameplay in other than decorative capacities. Even less clear is why the builder thought it was a good idea to throw a few white tigers into the mix, especially when they bark (and otherwise behave) like dogs.
When it doesn't involve shooting, gameplay can be spectacularly uninspired: in one instance, the builder makes you climb down into a deep pit only to make you go up a very long ladder at the other end of it. On the other hand, this level features an excellent scene near the end, in which Lara goes down an inclined tunnel while a dynamic flyby shows a raptor approaching from around the corner (to be honest, it didn't play out exactly like that in my case: the raptor showed up only after the flyby, perhaps because I hadn't killed everything that moved; but I'll give the builder the benefit of the doubt here). This goes to show that the builder is fully capable of creating interesting gameplay moments in an atmospheric and well-lit environment - it's just that most of the time he can't be bothered; that'll do." - Mulf