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Egyptian Mythology 3 - Nofretete's Secret Garden by Jedi Master

Akcy 8 9 8 8
Andi Croft 8 9 9 10
Cuqui 8 8 9 9
Dimpfelmoser 7 8 9 7
DJ Full 7 9 8 7
Doug E 9 8 9 9
eRIC 9 9 9 9
Fairy Godfather 8 7 7 8
Feats 9 8 8 9
Freeman Porter 8 8 8 8
G.Croft 7 6 8 8
Gerty 7 8 8 9
gfd 7 7 7 8
Jason 8 8 7 8
Jorge22 8 9 9 10
Jose 6 8 6 8
JRaider66 8 7 8 8
Kristina 8 8 8 8
manarch2 3 6 7 6
MichaelP 8 7 8 9
Momster 7 8 8 8
Obig 8 9 8 9
Phil 8 8 8 9
QRS 9 10 10 9
RaiderGirl 8 8 8 9
Ryan 7 7 8 8
Samu 7 8 7 6
Sash 8 8 8 9
Sheevah 8 8 7 6
Treeble 7 7 9 9
Whistle 8 8 8 7
Xxenofex 8 9 7 7
 
release date: 21-Feb-2002
# of downloads: 259

average rating: 7.95
review count: 32
 
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file size: 72.32 MB
file type: TR4
class: Egypt
 


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Reviewer's comments
"Still not enough for my 8/10. It has some of the best rooms so far but drags from multiple runs through them, tanky enemies, inconsistently marked or unmarked traps, and added slow activities. I got tired here. It's better to delete the filler, focus on meaningful parts and not to force seeing them from every angle, but let the player choose what to see at will." - DJ Full (25-Oct-2024)
"I have to say enjoying the series so far and this 3rd level is a real step up from the first two. The visuals are pleasant on the eye, gameplay is still engaging enough and technically it seems to improved to me. You can definitely see the progression anyways. Definitely liking this series so far for sure!" - Feats (22-Mar-2023)
"I was initially wondering whether I should soldier on and play this series right through after my negative experiences with the first two levels of this series. I was glad then, to see an improvement in the quality of the levels with this third effort. A few of the rooms are still too large and tedious to traverse for their own good (and having to go up and down the huge pool room was artificially prolonging the gameplay length), but this time the tasks are more varied (but again aren't close to the puzzlers of Legacy of the Gods or South America) and the surroundings are more attractive to the eye. Textures are nicely used too, but I wasn't fond of the spike and flame traps like, which were rather ambiguously marked. The atmosphere is also good, but a few flybys are a bit dodgy. Enemies are laid on a bit more heavily in this release, so you'll have to be extra careful to avoid running too low." - Ryan (01-Mar-2018)
"I ended up taking a bit of a long break between last installment and this one, but I can genuinely say I was floored by this level: at least as far as looks go, it's brilliant, and really lives up to its name. I also have to admit, however, I felt it dragged on for too long -- the first half, which already featured a nice hidden garden, up to the music scroll was nice and rather linear, I was only briefly stuck for not spotting the shootable lion heads, but clearing this area opens up to not one, but two gigantic areas which felt a bit of filler as there weren't as many things to do in them, and yet you will feel the need to cover as much ground as possible. As I said, I loved the looks and atmosphere of this place, but it's not entirely flawless as the one green marble texture, for instance, will only kill you in some cases, so there's a bit of trial and error (also including unmarked spike traps placed beneath doorways). I don't remember much from the previous two levels in all honesty, but I do feel like it's a massive (pun intended) improvement. 80 minutes, 1 secret. 01/18" - Treeble (20-Jan-2018)
"I can't believe this level is rated above 8 (well, probably not anymore after my review ...), since it's not really an improvement vs the builder's earlier efforts and actually one interminable, exhaustive torture. I'm sure you would say that I simply should've stopped playing it, but since I wanted to see the evolution of the builder and also play the later games (of which the last one, thankfully, is a vast improvement) of this series, so I moved on despite having no great time in here. If you are familiar with the previous two levels, you'll quite know what to expect, but everything is even in a larger scale than before. Some areas couldn't have been much more (over-)large and dully (if at all) lit than they are in here, and the colour scheme of this level is visually unappealing at least for me; architecture and cameras are comparatively strong (although flybies sometimes go through the walls). It would've helped much more than just the looks if the rooms would have been much smaller, because the gameplay suffers as well from it... in fact, it's one of the worst setups I've ever encountered, at least in a level which "pretends" to be fairly decent otherwise. Finding doors opened by levers (or here and there an item in a similar manner) in a totally different location, without camera guidance for most part is the only thing you'll do in the majority of the parts here. It doesn't quite help that the builder put in massively tedious exercises like needlessly long shimmies or ladders - or just painful backtracks. I must say that I expected a lot more from this level than the initial breaktile challenge suggested, because afterwards the fun converged against zero at least for me, so the three points for this category are really the maximum I could give it. While the enemy fights are more diverse and they are harder to battle in here, there were way too many of them in here... but anyway shooting is better than thinking about the miserable gameplay quality. The builder obviously knows how to build levels, and they are technically way above other efforts, but nothing quite works when you get to play this game. (1:05 hours)" - manarch2 (21-Mar-2014)
"I believe I played this entire series years ago, but for some reason I reviewed only the second installment. Since playing a level for me is like reading a book - once read it's quickly forgotten - I saw nothing remotely familiar when I recently played this third level, so I may as well go back and do the others as well. Anyway, Jedi Master was evidently still in the process of honing his considerable skills when he did this one. Although it's a well-planned adventure with plenty of light, it quickly devolves into a ho-hum push-a-lever-and-find-the-door-you-opened exercise. There's a tall room with many layers where you spend most of your time exploring, but for the most part it's a typical Egyptian adventure with very little out of the ordinary. It took me about two hours to complete it, and I was helped along the way by Dutchy's walkthrough. Recommended for the nostalgia." - Phil (13-Mar-2012)
"Very large this level with a cleopal style. Many traps and a lot of doors to open, too many doors to open and too many switches to pull. Few puzzles, many times there's not a camera when you pull a switch or place an object and you have to explore again the same places looking for the open door. Some blocks to push, hard enemies to shoot, there's not ammo in the pool where you must shoot four underwater vases so it's possible you get stucked and you can't finish the level. Lights are not very worked, and the level is well textured. Playable but only if you begin with the savegame included in the zip file." - Jose (16-Aug-2009)
"Jedi Master has made a little progres in every ways if comparing this level to his previous Egyptian Mythology levels. The areas look better and gameplay is also more interesting. Despite author has made progres this level is still too light and simple looking to my taste. Added to this I wouldn't mind if there were more puzzles in this level but on the other hand this level includes a lot of exploring and jumping tasks which I prefer. This level wasn't as good as Jedi Master's latest levels but it was still very nice adventure for me." - Samu (04-Feb-2007)
"That's more like it, this one is looking much more nicely than the previous levels. I enjoyed playing it, more imaginitve rooms and to-do's, and of course the swan dive from the big cross was fun. Seems this was, when Jedimaster had got the hang of it." - Akcy (11-Nov-2006)
"Here we get a taste of Luis' (in)famous collapsing floor tiles combined with a breathtaking escape from a spirit. Very intense gameplay. This level also contains a huge room with a cross. It worth playing this level only to look at the cross! The level is harder than the two previous ones and it is also easier to get lost.. and that is a good sign in Luis levels ;) Great level! 2005-05-08" - QRS (09-May-2005)
"More big rooms. Pretty no doubt. But this is the level where Luís starts to develop his breakable tiles and other traps and getting away from some of the tedious mechanics of the previous games. A lot of objects to find and place again many levers many enemies (ooh I hate those giant scorpions!) along the way and a minus too - those spikes that come out of nowhere. Since every room is so big a lot of running to do and of course some cut scenes could have come handy at times. Well you do have to get oriented in this level but it's still pretty straightforward so that never becomes a huge problem. Run and you'll find - that's a keyword for this level where most of all some of the settings are really interesting. Off to level 4 then! (November 11 2003)" - Jorge22 (11-Nov-2003)
"Much tougher than his previous two levels. In fact some players might find the beginning of this level a bit too tough. The enemies are better this time around and will actually pose a threat if you're not careful. Nice graphics and atmosphere with well placed cut scenes of important events. Nice use of music a well. However Jedi still insists on using a couple of nasty plot devices; namely completely invisible death-traps and ... not enough cameras! I'm afraid I had to refer to a walkthrough on a couple of occasions to complete this baby yet I still only managed a lowly two secrets! Oh and one last thing if you are continuing this and elect not to use his savegame - woe betide you! You'll need the scope and more powerful weapons to stand a chance even early on. All in all I thought this was a better offering than his previous two levels." - gfd (10-Jul-2003)
"No doubt that the author's levels become better and better. In this level you have to be more witty. There are hardly enough medipacks and Lara has to fight with more seriously enemies: huge scorpions demigods harpies what's more sometimes fire wraiths occur too but there's always some water close to them. You have to shoot lion's heads and certainly there are moveable blocks which you have to discover for going forward. You should jump on the falling floor tiles as there should left some of them in order to getting back. There are no added sounds and the textures remind me of the Cleopatra's Palace level." - Obig (22-Apr-2003)
"The best thing about this level is that there is different kinds of switches and doors to add to the scheme. The texturing has greatly improved also and there is also a few different kinds of traps. The playing is more interesting and everything is designed more creatively than the first two. There could have been more medpacks stashed where all those uzi clips were as there was hardly any and quite a few tough enemies. Definitely an improvement over the last levels though." - JRaider66 (01-Feb-2003)
"Well at least it's not pitch black like the previous ones. In fact it's bright enough to even play at daytime but I really got bored from some time after the half because of all those levers and doors to open. There are gems pillars and a serpent to find but guess what those also just open doors except for the serpent which floods a place. Climbing a lot of swimming and some shimmying will be your actions to proceed plus killing demigods and scorpions along the way. Watch out for movable blocks the author's favourite object and remember the doors you pass well as you will need to go back later the crowbar is also available. The general atmosphere is nice but I could have with some variety as far as puzzles are concerned. It's best that you play the series from the start to understand the concept." - Kristina (29-Dec-2002)
"A very big level too. There are boulders traps hard enemies and some good puzzles. Movable blocks and climbing walls very difficult to find. Great and wonderful rooms. Lighting and textures are better than in previous levels. Interesting and exciting gameplay from the beginning to the end. A nice adventure to play." - Cuqui (03-Dec-2002)
"What possessed me to play three levels in a row all made by Luis I don't know. It for sure drove me almost bonkers. Like his first two this level is also very big with a lot of traveling back and fro. Finding the gems knots serpent and the scroll was easy compared to finding all the levers. Had a hard time locating those pushable blocks and then also finding what you opened where. More camera shots please. And some of the actions you had to make didn't make sense. The level on its own is brightly lit and I liked the way he used the textures in this one. That fall: WOW that was great had to do it over and instead of falling I dove - even better. The big scorpions well they had me jumping in my chair every time as they were upon Lara before I knew it. You'll meet also harpies and demigods. There are still the burning pit falls he used in his other levels also pulling levers but there are also quite a lot of collapsible tiles. When you come to the cross room it is worthwhile diving into the water and see how many roll you can make. There are some lion heads to shoot the one in the last room had me baffled for a while and I was glad that I found the answer on the Lara Levelbase forum. This game came with a saved game and that is a pity. Found 3 secrets. 13-10-2002" - Gerty (13-Oct-2002)
"Another epic level from Luis which like his previous offerings gave me another few hours of play time but by the end had me exhausted and ready for it to be over. I appreciate him including a save game because even though I had just finished the second level I was unable to load from my previous save to the new level. I liked the giant scorpions the breakable tiles the large beautiful rooms the shootable lions heads the use of underwater areas and shootable objects but after hours of playing time the only thing I remember about the level is pulling switches and trying to figure out what doors I had opened though the hard to see pushable blocks had me stumped a few times as well. I love Luis's levels but I just have one thing to say: 'Too many doors!'. I can highly recommend this if you're got hours of free time to kill and really like exploring. There aren't too many enemies but the ones you find are pretty tough so conserve your ammo and keep an eye out for the secrets of which I found only two." - RaiderGirl (05-Sep-2002)
"The author has made a drastic change in the series with this level using more traps and new kind of puzzles. The beginning is great: Lara is welcomed by both a giant scorpion and a harpy then she must escape from a fire elemental by making a great dive in water after a series of traps in small rooms. Then after solving good puzzles she discovers huge rooms with great architecture and plenty to do. The texturing is beautiful and the gameplay is always interesting. This kind of level is perfect for my taste. The only thing I disliked is that you have to use the author's savegame at the beginning otherwise you are stuck with no lasersight to shoot the lion heads." - eRIC (02-Sep-2002)
"This 3rd installment of the Egyptian Mythology series occupied me for the better part of 3 hours and is definitely the 'visual' better of the 3 thus far but also most frustrating. These are huge rooms with a multitude of tasks to be done and no clue as to what to do or where to go next. I'm not asking to be led around by the hand here but this series has become just darn frustrating with its unmarked spikes and pushable blocks. If I were playing this on my own as I am now and had no benefit of 'stuck' threads I would have given up long ago. There are much more determined enemies in this part and a lot more places to stop and scratch your head in. This author could have had a rip-snorter of a series here with a little thought to the player." - Momster (01-Sep-2002)
"Another long journey (2 hours for me) and here Luis picks back up in quality where he stopped at the end of Part 1. Lighting and textures are much better than in his previous work and there is also a bit more variety in gameplay with the collapsible tiles well used (although this has the issue of not being resettable so if you get it wrong you need to reload a savegame) and a few smaller rooms which make setting overall more interesting. The final area with the huge cross is awesome. As usual keep your eyes open to spot movable blocks underwater levers and well-hidden lion heads to shoot. Luis could still work a bit more on the cameras and flybys but enemy placement also got better with this one as you meet some giant scorpions harpies and demigods. The fire wraiths usually appear when you get a pick-up but are not a threat as water is usually nearby. Three gems five knots a serpent and a scroll are the puzzle items of this quest and I am on my way to Part 4." - Michael (14-Jul-2002)
"The third part from JediMasters Egyptian mythology saga is the best until now. Firstly a hint from me: If you didn't find all the weapons from the secrets from part one and part two I recommend to use the provided savegame from the author to start this level. Otherwise it's very hard there are many big enemies in this level like wild shooting demigods poison harpies giant scorpions also a lot of fire wraiths (but there is always a water place nearby). I for myself had to fight against the big ones only with my pistols you will not find any weapons in this level also not too much medipacks so save your energy well very frustrating sometimes. But anyway this game is very well constructed and the architecture is fantastic in these huge rooms. There are some not specially marked pushing blocks some try and error situations missing cams it's a hard game until the end. But it's worth wile to play this adventure until the end the giant rooms are very well designed the puzzles are ok never boring. Except for some minor flaws a nice adventure to play!" - Freeman Porter (10-Jul-2002)
"With a seemingly small amount of rooms used to build this level it turned out to be huge and long at 100 minutes like the rest of the levels in this series. And like the others in the series this has very similar gameplay with no great puzzles besides lever pulls unobvious movable blocks and placing lots of pick ups but the progression through the level which seems to be broken up into 3 distinctive areas is very well thought out and held my interest all the way through. To keep you occupied along the way as you search for the blocks and levers there are some very deadly enemies harpys giant scorpions demigods and fire sprites which added a nice and sometimes challenging distraction. I had more fun with this than the second but still for me the first in the series was the most attractive all round I would just like to see a little more cerebral puzzling in the fourth installment." - Sash (21-Jun-2002)
"This is a good looking level with huge rooms. There aren't so many puzzles the gameplay is more having to find your way through by finding levers and what they do and (very hard to spot) moveable blocks. The enemies are few but hard: scorpions fire wraiths demi gods and harpys." - G.Croft (21-Jun-2002)
"Another epic game this one. Good everything. I thought I was never going to finish. Some of the pushable blocks were hard to find and had me stuck for 3 days! With a little more work on the textures of the blocks and some climbing points this level is almost worth full marks. Don't miss it-play it now." - Doug E (21-Jun-2002)
"Plenty of running around from one room to another to proceed. Main feature is a huge room with a massive cross in the centre. Many doors to open in water and out and many seen eventually to open. Enjoyable level to play and when stuck is usually an unfound pushable block." - Fairy Godfather (21-Jun-2002)
"A level of huge rooms. First an explanation of the marks. I down marked because of two reasons the lack of differing textures on walls blocks etc when they were something special. This I found frustrating and unnecessary. The second was the lack of hints as to what switch did what again frustrating in some areas running back and forth trying to find out which of several possibilities you had triggered. Despite these the level was otherwise enjoyable with much thinking needed to work out what next. The general graphics and game play being good and a sense of the hugeness of some areas done well. One top play but expect it to take some time." - Whistle (21-Jun-2002)
"This level comes a bit slow in the beginning as you only have to find the next switch that opens the next door. Later on it's getting more interesting. Searching for switches is still the point of main effort on your further way (and collecting some objects too) but the level design gets nicer the longer you keep on playing. What I didn't like were all those non-obvious pushable blocks and climbing walls. So in order to finish the level you would have to touch every wall to see if it's climbable or pushable. That slows the gameplay down especially as this is a big level and you have to explore a huge area. But besides this it was fun to play." - Sheevah (21-Jun-2002)
"For a level with not many rooms it is big. This level is not quite linear but you don't have to search too far for the answers. There were not many baddies but they were well placed so as to hinder you. The whole level was very bright so you get the full effect of the effort that has been put in to the texturing; I liked the bits of hanging ivy. A couple of climbable blocks were hard to find but since you were in quite confined spaces at that time it doesn't hinder you that much. I got well and truly stuck near the end looking for a pushable block. (Thanks Sheevah). Some good flybys were used but I think a hint for the pushable blocks might have been useful." - Jason (21-Jun-2002)
"This is a very big game. I have played 3 hours and 30 minutes. This game has a lot of tricky boulder traps and some hard enemies. The textures are very good and a lot of different colours. You have a lot of fun to find some objects and you must shoot something. What is not so good: I did not find some movable blocks and I looked a long time to find them. But all people who like Tomb Raider must play this game." - Andi Croft (21-Jun-2002)
"Level continues smoothly from its both predecessors. It has remained the same principle but JediMaster has invested more effort with the arrangement of the rooms again. Nevertheless Lara runs long ways including a lot of diving again. The opponents are very well placed as well as the Secrets (this time I found 0 of 3). Also the cameras were lacking again very often by which one had to look a lot where it goes on now. Also the rooms have stayed the same what concerns textures lighting and atmosphere actually I could have taken the review I've written for the 2nd Level of JediMaster." - Xxenofex (21-Jun-2002)
"I had to abandon this ages ago because I ran out of arrows. In the meantime I learned about the very useful pistol bug (if that's what it's called) so now I was able to continue the game. My memory on the first half is a bit vague but I remember enough to write this review. It's definitely better than the second part but still there is too much uneventful running swimming and lever pushing to open all those doors. You get huge rooms with nothing much to do in them. I know it isn't the author's fault but the game ran really jerky on my Mac so I cursed those big rooms on various occasions. Furthermore I really hate those movable blocks that are not marked as well as climbable walls that aren't discernible as such not to mention the spikes that pop up from the grass without the slightest warning and the burning tiles that look so harmless. The jump sequence near the start was the biggest thrill I think. However the Cleopatra inspired setting is rather impressive and when little Lara climbs onto the top of the big cross to collect some UZI ammo you get a spectacular distance shot that seems to make it all worth while." - Dimpfelmoser (21-Jun-2002)