Reviewer's comments |
"When i hit the end trigger after 22 minutes, it was a relief to leave behind some closed
doors, as i could not have cope more of this kind of raid with much backtracking and when
you consider what you have done here is only killing guards and picking up key items or
artefacts with no name." - eRIC (29-Dec-2023) |
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"Clearly bored with raiding tombs, Lara has set out to rob a museum, so it's perhaps hardly surprising that there is a lot of opposition from the guards. This is very much a shooter, but, for once, it takes place in sumptuous surroundings rather than a drab base environment. Given the ridiculous amount of backtracking, it's just as well the museum is attractive. Gameplay is very simple - shoot the guards (and some ninjas?) acquire the means to open a load of doors and stuff as many priceless artefacts in that TARDIS-like backpack as possible. It may not be the most satisfying raid you'll ever experience, but the whole premise did make me smile and I really liked the ending, with Winston waiting by the car with a nice cup of tea for Lara after all her exertions." - Jay (06-Mar-2018) |
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"While the gameplay itself hasn't necessarily improved for the better since Marzio's initial debut a year prior, its significantly more stimulating at the very least on all other fronts(even if not a whole lot of activity is going on within the level, outside of the cold-blooded murder).
I personally find it humorous that Lara is potentially breaking into this museum & ultimately stealing back artifacts that she herself presumably donated to the premises in question, merely because she doesn't trust the security to do a good job safeguarding them(as Winston waits outside in the getaway car). And she certainly wasn't wrong in that regard, as there were a couple of thieving ninjas that were about to make their own getaway, in order to sell the items on the black market. But of course, they were pumped full of lead instead(in-between Lara massacring innocent security guards that were just doing their jobs).
But overall, a recommended level to play if you're looking for something to better help ya unwind after a long day." - Ceamonks890 (16-Nov-2017) |
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"This is a good-looking level, and under normal circumstances good-looking levels are appealing to me. However, this one is soon reduced to an exercise in finding artifacts to open new doors leading to new artifacts, doing battle with hordes of SAS along the way. Thankfully, many of the artifacts are used to open nearby doors, but toward the end you have to go back and forth multiple times through a hub room where the level started. The revolver never appeared in my game, and no use was ever made of the laser sight. I suppose some adrenalin would have been pumping had I not been playing in god mode, but as it was I found this to be a real yawnfest. The attractive surroundings are the only thing that saves it in my book." - Phil (27-Sep-2016) |
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"This is a major pick up exercise. The concept
revolves around Lara infiltrating a museum and
retrieving all of the artefacts from her Core
Design adventures. The builder labelled most of
the items "load", but I could see what they
were. It looks beautifully textured with some
nice camera angles. The gameplay really brings
it down, it is nothing more than a Shooter. I
made it through with the supplies provided,
although I wouldn't blame you if you added
extra supplies to withstand the onslaught. It
really didn't click with me as I am not a fan
of shooters." - Ryan (04-Sep-2016) |
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"In this museum you can get almost all the artifacts Lara found in her TR1-2-3-4-5 adventures. To do this you'll need to kill a lot of SAS guards and ninjas. No switches to pull but a lot of keys to open doors. The rooms are luxurious and magnificent, well textured and ornated. The guns appeared too late (uzis and grenade gun) and the ammo is ridiculous fo deal with the numerous enemies. I never found the revolver or the shotgun, so I think one of the enemies dropped it in the computer room and it could be hidden under one of the tables. So, if you don't want to waste the time shooting hundreds of enemies only with your pistols, I recommend to use a savegame editor and add some weapons and ammo. The gameplay is very bad, no puzzles and you need to kill enemies in a room to get a key, run some kilometers to use it in a very distant room only to kill more enemies and get another key, run all the long way back to the previous room to use it, and so on a lot of times. Very boring. Play it only if you like shooter levels." - Jose (29-Jun-2016) |
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"The first thing you'll notice here is how stunning the texturing and architecture is. My favourite pieces are the custom steps leading to each set of doors, the central columns, and the large archway over the doors. Very attractive. Certainly seems wasted on a shooter. Gameplay is simple just shoot sas troops in one room, one leaves a access card, CD or access key, you place the key in it's slot, gain access to another room, kill guards, repeat process, back and forth between different parts of the museum. The side rooms are just as nicely done with a grand staircase in each one, and balcony either side, each one has doors leading off to further rooms, each with their own style, e.g. water features, paintings, and mummies from different areas of the world - in fact they're from each of Lara's past adventures. The wafer thin walls have been noted. There are 25 artefacts to pickup too - navigating your inventory is quite an interesting experience. The ending is quite pleasant with a car waiting for Lara and Winston about to serve tea! Sound is fairly average, there's plenty of sounds missing and all others are standard. There's one or two flybys which are nicely done. All in all, it's an ok shooter but not enough medipacks are available for this many baddies. Net gameplay 45 minutes." - sonnyd83 (16-Jun-2012) |
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"How to put every obtainable object in the world of TR into a single level? Well, like this, Lara breaks into a museum to steal them all. This level could have been named as The Great Museum Robbery, which is a concept I cannot approve. And if the author took the effort to put all these well known artefacts into the level, it should have been elementary to call them by their rightful names, in this case calling the lot of them just 'load' is unforgivable, sorry. Besides they can be combined in the strangest fashion. Careless! This is a shooter so no puzzles here, just many SAS and a few ninjas. Still it was easy to kill them with pistols only, and not using medpacks, just keep your distance. There were some tedious running back and fro. The place looks great, apart from some texture errors. All in all, thanks, but no thanks." - Akcy (21-Aug-2007) |
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"This level was a little too easy but still quite enjoyable. You are basically in a mansion which is guarded by countless SAS guys and you have to get ID Cards and various discs and keys to open doors until you finaly get into an artifact room before you make your escape. The mansion is very nicely designed and it's theme is kept through in all the rooms. The only critisms I have are the wafer thin walls and the items listed in the inventory. Some of the objects you pick up appear as 'Load' and some don't even show up (invisible). The many artifacts you collect at the end can be combined with each other (which is sometimes hard to do as the descriptions aren't displayed in the inventory) but this final artifact is not used in any way so there is no need to combine them. Nice and easy and good fun for about 15 minutes." - Necro (28-Aug-2006) |
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"This level is a shooter level and it's real fun. Though always running from room to room back and forth and forth and back is not to my liking. Nevertheless it is a fun level with a very nice atmosphere and well chosen objects. A few wafer thin walls surprised me as the author shows much talent. Anyway, nice architecture, good textures; though they could have been better applied. As Moonpooka already wrote in her review "... I have no idea how many artefacts Lara came away with but my inventory was packed with goodies so I guess Lara was a happy bunny..."" - Catherin (02-Aug-2006) |
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Woo, don't you just love shooters? This one was nice because the bad guys didn't come in massive impossible hordes, number one, and two there were other things to do; namely keys and pickups; there are 24 of them and all of them are named 'Load' (and not Zem, and I hope somebody gets that). You can combine them to make unrelated objects. They don't do anything but they are very satisfying indeed. Other than that, the setting was pretty interesting, lots of pink Italian architecture silliness. I don't know why the desks all had water textures, but hey, who cares. I like this level, waferthin walls and all. - Capt. Abbey (22-Jul-2005) |
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"Wow! What a spectacular level I was impressed as soon as I entered the gallery and had shot the first of many guards. I then had time to view the beautiful foyer and its stunning textures but that was nothing compared to the rooms I had yet to visit. The level is a shoot 'em up no doubt about that as Lara goes on the rampage to collect every artefact that ever passed her way Ninjas and guards are abundant and to make matters worst health is limited and you won't get much by way of health pick ups until near the end woohoo! Firstly the rooms absolutely beautiful where ever you go from the great stones room to the fabulous fountain room everything was gorgeous and you're met with wonderfully decorated surroundings and fixtures. This really was an eye catcher of a level. But collecting those artefacts was hard gruelling every room had guards who dropped your next CD or plug to let you into your next room. You'll back track to the same areas quite a few times which did get a bit tedious in the end but saying that it was all worth it. I have no idea how many artefacts Lara came away with but my inventory was packed with goodies so I guess Lara was a happy bunny. I loved the ending too Lara leaves and runs into the arms of Winston who has her red car waiting and nice hot cup of tea how very English! What a superb piece of entertainment and a must to play." - Moonpooka (19-Jan-2005) |
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"This is quite a different type of levels from the other ones I played. It's a shooter and boy is it a shooter or what. Basically you have the pistols for most of the level there are numerous guards and ninjas you have to fight and there aren't too many medipacks to go around either. I would have to say this level is quite hard so save you medipacks. However as good this level sounds it doesn't have much depth to it. It's just going from room to room collecting HEAPS of items while killing some baddies along the way. Not much to it in the way of tombraiding or solving puzzles but it does have the good old fashion shooting. I guess this level has a niche for people who like the action instead of the adventuring. So if you like a shooter with a bit of a challenge I recommend this one to you. If I had to give this level a grade I would give it a C a pass mark." - The Aussie Adventurer (11-Nov-2004) |
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"Aside from the statues of Jeanne d'Arc at the entrance this level has nothing to do with Jeanne d'Arc. The Italian version of the title appears to be 'Gallery of Art' which makes more sense than the English title (look at all the paintings and you'll understand what I mean). Unlike most shooter levels this one is actually quite challenging especially the ambushes. So you really have to use your medipacks sparingly. The objects are quite unique and you get to shoot glass containers. There are artifacts from all the TR games (except TR4). So you can say that Lara has wasted all her time globe-trotting for them. She simply could've come here instead. Surprisingly the author managed to include Lara's servant at the end of this level. According to the Level Convertor the author forgot to send tr3 sound files. The textures come from 'Bartoli's Hideout' and some of them are original. However there are a few paper-thin walls in this level. By the way the author somehow marbled a few tables." - Sakusha (02-Aug-2004) |
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"Not bad I found this on my PC I had it for ages so I played it not knowing much about it. First thing I noticed was the amount of enemies why so many? Then I looked on trle and discovered it's a shooter! lol Quite nice settings looks very much like a museum and nearly every artefact from the entire TR series is on display and you get to take them all. Lot's of getting in a room getting a key opening another room taking some more artefacts but hey at least we've a shooter where you have something else to do other than kill loads of people. It was pretty tough when you thought you were buggeres you found 1 medipack and 1 set of bullets in time! There weren't many either so you need to be good at evading bullets. I like the ending where your butler waited for you with the car. So if you're a fan of shooters this is definitely for you!" - Aims (01-Jun-2004) |
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"I had a go at this again today and I was surprised that I was killed immediately. Totally forgot about all the guards who start shooting you even before the flyby ends. Then I ran around like a lunatic trying to figure out what to do next. So I thought did one of those guards drop something. Yes he did. Now it's starting to come back to me. In fact a lot of guards yield important stuff throughout the level even in the same room. This is a lovely looking level you really feel like you're in a museum. The guards' desks though had a weird moving water animation weird. And ninjas coming to life in glass cases! It was great to smash the glass cases to get all that stuff. This is really a beginners level a hoard of pick-ups and the action is shooting the museum guards. Picture all the things you've seen in levels and they're on display here. Now comes the moral dilemma - do I steal all this stuff or leave it? The only artifact you actually need I think is the red acorn stone you get with the crowbar. Actually I'm not sure you need that either but then what was the point of breaking into this museum in the first place? The crowbar is well hidden and almost impossible to see. But the final scene of Jeeves beside the car with tea tray in his hands was funny he must have brought the thermos flask with him. OK if you're not interested in statistics stop reading now. I saw dolmens fire-breathing dragon heads cat statues demigod mummy casks gladiator statues Aztec statues stretched animal skins 6-armed Shiva statue old King Whatshisname's skeleton on a throne. And pickups were Eye of Horus scarab disc glass swords dagger of Zion spearhead dragon doorknocker ogham-type stone Celtic disc Armageddon's mask gold pagoda lantern pink gem gold Aztec head Willard's hand that beautiful thistle from Willard's Lair 4 elements artifacts gold winged goddess gold stud 4 golden gate discs from Rome gold rose gold ark and the gold goblet. My all time favourite is the thistle." - CC (12-Jun-2003) |
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"Was it Dimpfelmoser who suggested that Lara could open an antique shop after this level? Well she could! How about one in Beverly the Cotswald so she could get all the Yanks - once the US$ is back to being of value. About the level: As the name implies the level takes place in a museum and as befits a museum there are trinkets galore. To add to the excitement (or create it) there are lots of mercenaries and ninjas seemingly one for each trinket. There is a kind of neat maze though not all that challenging and a puzzle or two that will not keep you awake. The biggest challenge is fire discipline. Don't mix it up with the bad guys. Fight from cover as much as possible because you don't have the firepower or medical packs to fight toe to toe. Even though Lara will win the fights she'll lose the war. A problem with fighting from cover is you will not 'win' the revolver as early. Don't worry. Lara will do fine without it. The route 'out' is quite a distance from the display areas (where the trinkets are held) and the back and forth getting the 'keys' for each may drive you a bit nuts but it does tend to make sense in its own way. All in all the level is nothing special but if you like shoot-em-ups you should really like this offering. I know I had fun with it." - Dougsan (27-May-2003) |
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"This is exactly what a good girl needs to do every now and then: Break into a museum kill the guards shoot all the showcases take everything that she likes and leave. The fun factor on this one to me is way above ten so I consider the weird sounds only a minor flaw. The beautiful textures and the easy gameplay really make up for it. Finally a level with no climbing crawling or monkeyswinging AT ALL. You just have to find the discs and place them to access the different areas of the very well guarded museum. If you are looking for some mindboggling puzzles you could be disappointed but if you need some serious action fun- this is the level! I made it a challenge to use as little ammo and med-packs as possible and didn't have any problems. Just the right kind of level after a hard day of work. And a sweet little surprise awaits you at the end. Well done!" - Pam (07-Apr-2003) |
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"I always thought that Miss Croft was a woman of culture but here she turns into a materialist piggy who seems to think 'it's mine if I found it' and off she goes on a killing spree to get all her artifacts back. Well this level in fact contains everything what a good level needs in my opinion. It has a story: get all the artifacts and stop at nothing. It has beautiful settings: rooms that give at least an impression of being in a museum with beautiful blueish glass protecting the artifacts and even some rocks straight out of Stonehenge (here and there however also wafer thin walls wafer thin small pillars ...). Only the gameplay goes somewhat wrong. Ok you have to be careful not to loose your health because there's a lot of guards (who all have a copy of 'Love story' on their desks hilarious!) and there is not a pharmacist in the neighbourhood but other than that there's really not a lot to do except for picking up all the discs hands of Sirius (just called that way in this level but they're those colour code keys) and of course a multiple of artifacts. Because there are so many discs the author forgot to give a specific code to some of them. First time around I was able to finish the game but two doors to be opened by a disc where not accessible because I used them elsewhere: it all has to do with the order of things you do them in therefore. First time around I thought the crowbar's purpose was some secret wall or something: hugged nearly every wall until I found out (because of the aforementioned disc problem) it's just used to pull one artifact off the wall. But all in all I have to say I did enjoy this level: another nice in-betweenie." - bERT (22-Dec-2002) |
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"My goodness how did Lara ever get all those goodies into her knapsack? This level consists of nothing but running from room to room killing hordes of guards and the occasional ninja to acquire a key or disc to advance to another room to kill more hordes..etc. At the end of the level she leaves with a ton of goodies which she has stolen no less to meet the ever-faithful Winston waiting with a cuppa. It amazes me that an author can on one hand exhibit such imagination to build a level which could make me believe I were in a museum in Paris and yet have so little imaginativeness in the way of gameplay for gamplay it wasn't and I feel it's stretching it a bit to give it a 4." - Momster (29-Nov-2002) |
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"Even though this museum adventure is interesting it's also boring as all you must do is: find keycard find keyhole use keycard kill guards get artifacts find keycard... and sometimes Lara has to go through the entire museum to find the correct keyholes! Also I think it's funnier to raid ancient temples to get the relics than stealing them all from a museum at once (Lara's backpack IS transversal! It's bigger than what it seems!). Also some of the artifacts you could combine some of them would give you strange results (Mercury Stone + one of the golden symbols = Golden Mask!). By the way even though I've played the whole series I must admit I didn't remember most of these items! Anyway it's interesting for 'shoot 'em up' fans. :) 30 minutes." - Treeble (14-Oct-2002) |
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"First off let me say that I don't like the idea of Lara as a thief as this was exactly what she did in this level stole all the artifacts on display in the museum. Apart from that the artifacts themselves looked great as did the textures. Game play was a bit tedious with plenty of gunfights to keep you occupied. If you noticed on every desk there was a pistol and a copy of the novel 'Love Story'. Wonder what that means? After around 40 minutes you exit the gallery with your stolen goods and Winston is waiting for you with the getaway car LOL. That was a nice touch." - Torry (21-Jul-2002) |
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"If a level were to be awarded for the most items collected then I would be placing the diamante studded tiara on its head handing it a huge bunch of flowers and standing back as it takes it victory stroll down the runway waving to the adoring audience. But I guess I would have to snatch back that tiara rip the flowers out of its hands and give it a gentle but forceful shove in the back so that it falls into the arms of the now viciously seething audience because of the sadly dull gameplay that couldn't be camouflaged by all the lovely looking trinkets to be found. As I'm sure you have read you need to find cards discs and so on to open doors to allow Lara's pillaging urges to surface to the fore and then leave out a back entrance to an awaiting car and her trusty butler sidekick Winston. There however is a way to cut this little adventure short by about 15 minutes and this is for all those that have a low attention span especially when it comes to tedious back and forth running instead of opening the 3 side by side glass cubicles that hold the discs use the key to open the gate behind the card opening gates close by this though will leave you without having ransacked the gallery of all its possessions but on the other hand Lara can cancel her next chiropractic appointment now that she won't have to lug them all around in her teeny tiny little backpack." - Sash (21-Jun-2002) |
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"From a very promising introductory flyby this short half hour level ends up to be a rather tedious pick-up-frenzy. I counted 19 artifacts in Lara's backpack at the end and I am not even sure I got them all. I also counted 30 SAS soldiers and 4 ninjas to shoot - very boring. I did not count all those keys discs and cards the dead soldiers dropped and which then allowed progression but there were many. So what was good? Well I did like the overall setting and the textures as it really nicely depicts a gallery and Winston awaiting near a 'limousine' at the end was worth a smile." - Michael (21-Jun-2002) |
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"This a very fun level! It have seen a very beautiful architecture and excellent use of textures. The lighting is bad in some areas but everything is fine. The use of objects is very good in some areas but bad in other. The only big problem of this level are the puzzles: pickup a card open a door pickup a card and so on... But even with some flaws I really enjoyed this level and recommend for a download." - Leandro (21-Jun-2002) |
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"This level starts out with a lovely fly-by that gives you just a hint of what is coming up then when it stops you find you're already under attack from the museum guards. After I killed them I could finally admire how beautiful the level was really going to be. Lara has broken into a museum in order to steal over thirty artifacts including all the ones from the games plus a few more. There are many locked rooms to get into as well as a huge amount of museum guards that will try to stop you first. I found almost no pickups and finally used the game editor to give myself some more health packs. Using the first red key to unlock one of the final doors you can actually finish this level in 18 minutes but doing it correctly it took me 34 minutes and I could get all the artifacts. I mainly loved how the museum was built and decorated with some great objects from previous games including the Ark of the Covenant the Shiva from TR III and the Gate Serpents and Centurions from Chronicles and it was good to see Winston waiting with some tea and the getaway car. I wasn't really sure what the level was about because the readme was in Italian but I do know it was both beautiful and fun to play though it really needed some more puzzles." - RaiderGirl (21-Jun-2002) |
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"Apart from all the shooting that museum was a sight for sore eyes. The paintings the exhibitions of artifacts behind glass cages in another room you could see some stones that could be places between the others at Stone Henge and you would never tell the difference. I had to play this twice as it was over before I knew it and there were still some doors I had no chance to open. Second time around it was a bit easier to get rid of the baddies as I knew where to find the revolver. Found the crowbar and a grenade gun some ammo for the shotgun (never found the gun though). This level would definitively score more point in my books if there weren't only SAS men to shoot and some puzzles incorporated. As for textures it felt like Lara was roaming around in a museum. 10-06-2002" - Gerty (21-Jun-2002) |
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"My menu has never had so much in it after collecting the contents of this gallery. Unfortunately they were mainly precious artifacts rather than weapons and there was very little in the way of medipacs. There was a lot of rather repetitive chasing from one part to another gathering disks or keys to open rooms back in the other area. The enemies were also present in large numbers near the end making health the priority throughout." - Fairy Godfather (21-Jun-2002) |
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"After this author's previous Coliseum-type level I was expecting another game rich in architectural detail; and I wasn't disappointed. The Museum is well built and superbly textured with reverential camera fly-by's around some of the exhibits. But oh dear ..what happened to the gameplay? Shoot guard pick up discarded key-card open door...repeat to finish. And I appreciate that a museum of this type would contain the sort of exhibits that Lara would find most interesting; but I don't believe for a moment that she would stoop so low as to ransack the place purely for her own ends. (Winston is standing patiently outside with a waiting car. How incriminating can you get?) I also completed the level without activating those 3 glass doors. Incidentally SAS Guards are easy to get rid of. Simply stand some distance away and shoot at them. They don't return fire until they get within close range...no excuse for needing more than a few medipacks here!" - Orbit Dream (21-Jun-2002) |
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"Gallery Jeanne of Arc one of the famous history stories. The flyby start was very nicely set up. Then the minute I am in the building I get attacked by SAS guards. Probably not a welcome committee. Gameplay was for me kind of boring To be honest there wasn't actually any the first thing the level let me feel was the surrounding objects and places. You're in some kind of museum or house (actually the first part was a retextured Tutorial main room which can be seen in flyby scene when launching Trle oh well no problem nicely retextured). When I looked around and I said WooooooooooooooooW Look at all the artifacts probably Lara is rich now. My backpack began to feel very heavy cause I had the Scion Golden Mask 4 Element from Tr3 oh my.... alot. That was your main purpose collect artifacts find keys open doors kinda getting boring. Took me about 35min of game play and 80% was running around from the one side to the other Behind each door SAS guards who definitely did not want to have a chat with you. Although I didn't like the enemies I had to give objects a 8 The author could edit the script correctly so I wont get Load or Save for my artifacts in inventory. Lighting not much seen textures are good for the enviroment. Sounds? Well some puzzle holes and other things had missing sounds I noticed also when converting. No puzzles you can't get stuck...All in All a level for having fun collect the artifacts and dream of getting rich. 6 MB is kind of huge for this level must be the wad." - Yasin (21-Jun-2002) |
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"It's a pity: Although it seems the author took pains with the level design and the texturing the level lacks of gameplay. Some puzzles and maybe some traps would have been nice. But unfortunately there are just a couple of SAS guards to kill and lots of objects to collect which are left by the enemies so there is no real challenge." - Sheevah (21-Jun-2002) |
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"I haven't seen so many artifacts in my life. I counted thirty yes you heard right you are going to see every artifact available in Tomb Raider and the gold rose. Unfortunately there isn't any difficulty in acquiring them except for keys and cards. It does sound boring doesn't it open door get artifacts find another key and so on. The textures were different colourful pleasant but sometimes upside down or not well connected. It is a bright level with many many SAS guards I mean you have no idea how many half way through I had to repeat a fight with them over and over again to get passed them you see with enemies coming in groups in every corner it's necessary to include the right amount of health packs but that's not the case here. Anyway you do get the revolver but way later in the level actually I would not know there is one if I passed the guards the first time because it wasn't there after I reload many times as I said finally I saw it on the floor and you do get the grenade gun at the end. I wonder what for though maybe to blow up Jean who awaits you with a red limousine and a cup of tea outside. It is worth a try just for the artifacts involved it would have been great if it had a puzzle for each one of them." - Kristina (21-Jun-2002) |
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"A very impressive setting a lovely texturing job a nice atmosphere of a museum that could inspire many level builders nice to see all the artifacts again but there were COUNTLESS SAS guards and also a lot of discs and other key items that even with the provided script were named 'load' for me. The weapons appeared late in the game and most didn't have a lot of use by then. Sorry but the gameplay sucked totally I can't call it a gameplay when you just run from one place to the other again and again. Mostly debut levels start with at least a bit of gameplay and textures that are totally wrong. This one starts with some nice textures and you know what I wrote about the gameplay. It is worth to see it but I think it'll be wonder if you can finish this without cheating." - eTux (21-Jun-2002) |
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"Kitsch as Kitsch can. I have to admit that I had to give up on my first try cause I ran out of health halfway through. So the next time I came prepared. Good thing cause I wasn't even close to the next medipack on my first run through. Maybe because the revolver failed to materialize and I couldn't replay the battles as the game would crash when I reloaded. Say what you will but this mission is certainly rewarding. You get every artifact you know of and a few I've never seen before. In fact Lara now considers giving up on this exhausting tomb raiding and toys with the idea of opening a little antique shop. Mind you she's not getting any younger. Time to settle down and open a small business. Back to the level. It takes place inside a museum and though the textures are a bit crude in some areas this place is pretty special and like nothing I've been to in a custom level. Definitely worth checking out. Unfortunately the gameplay leaves a lot to be desired. You just have to pick up an awful lot of disks keys cards to open all them doors. For example there is a row of three cubicles with glass doors; you can see three access disks and you know where to use them. It's at the other end of the museum. You have the key to open the first cubicle and from then it's just a matter of running to and fro a lot till you get the last key that opens the door to the outside where an old friend is waiting with some refreshments. Did I mention the countless SAS Guards? Well if someone manages this without cheating on the medi packs he/ she can consider him/herself as a master of martial arts." - Dimpfelmoser (21-Jun-2002) |
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"What can I say about this one... well for a start I have *never* seen so many pick-ups in one level! If you can imagine every artefact in every TR game that's probably what you will pick up here. I was amazed that Lara managed to run around given the sheer weight of the items in her backpack. My mum (also an avid raider) pointed out that this would have been a great training level in an original TR game if Lara had less enemies to obliterate and more moves to master and I think that's an accurate observation. One thing I didn't like was that right at the beginning you see a cutscene of SAS men gunning you down... and all the time you are actually being gunned down lol. Not fair! I have to say that Alessandro has a real talent for texturing. The entire level is gorgeous to look at and I would imagine that this author could do great things in the future. But the problem with this particular level lies with the gameplay - there are no puzzles to speak of whatsoever. If you like picking up lots (and I mean lots) of artefacts and if you like shooting lots (and I mean lots) of enemies then this level will be your dream come true. If this isn't your cup of tea it's probably still worth a download just to see Jeeves waiting for you at the end with a *real* cup of tea. :)" - Bex (21-Jun-2002) |
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