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Egyptian Mythology 5 - Nofretete's Dark Temple by Jedi Master

Akcy 9 8 8 9
Cuqui 9 9 9 9
Dimpfelmoser 9 9 9 9
DJ Full 7 9 8 7
eRIC 9 8 10 10
Fairy Godfather 9 9 9 9
Feats 9 9 9 9
Freeman Porter 9 9 10 9
G.Croft 8 7 9 9
Gerty 8 8 9 10
gfd 8 8 9 8
Ivan 8 10 8 10
Janina 10 9 9 10
Jorge22 9 9 9 9
JRaider66 10 9 10 10
Kristina 10 10 10 10
manarch2 8 7 8 8
MichaelP 9 7 9 10
Momster 9 8 9 9
Obig 9 9 9 10
Phil 9 9 9 9
QRS 10 10 9 10
RaiderGirl 8 9 9 9
Ryan 9 9 9 9
Samu 8 9 9 8
Sash 9 8 9 10
Treeble 7 7 9 9
Xxenofex 9 10 10 9
 
release date: 24-May-2002
# of downloads: 260

average rating: 8.90
review count: 28
 
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file size: 72.32 MB
file type: TR4
class: Egypt
 


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Reviewer's comments
"Omg can't believe it's really over. This might be the best but also the saddest of the series, because good rooms built with much effort never reach correct atmosphere because of bad lighting. We also get corridors of elements close to identical with previous parts - they feel like a 3d pipe park for kids (idk how it's called) and again have this kind of lighting which makes you feel blind with uniform dark ambience. Then there's an easy softlock with the scroll (scroll lock, sic) and the game ends like if nothing ever happened. Please, don't sabotage yourself, and build better if at all again." - DJ Full (26-Oct-2024)
"A really decent level to cap off this series in my opinion. I'd say the fourth level was my favourite overall but this is a close second. You could definitely see the progression throughout the series and I'm happy to have played through it. GG Jedi Master :)" - Feats (01-Apr-2023)
"Wow, what a pleasant surprise. I wasn't expecting much after playing the previous episodes, but this was undoubtedly one of the most enjoyable levels out there. Jedi Master's style finally reaches its peak here and this is very similar to his Hall of Fame efforts. The surroundings are as eye-pleasing as they were previously, but the gameplay has taken a profound upturn. There's still a bit of backtracking to perform through, but the game map is more compact and the distances required are subsequently no hardship to go back and forth over. The gameplay is much more creative and involving this time around with plenty of enjoyable acrobatics, sneaky targets to shoot, well thought out block puzzles and timed runs which just get the balance right between challenging and frustrating. This is my type of raiding. My total time was 7:12 hours and I did glance at the walkthrough, but mainly for the secrets. Overall, this is a generally enjoyable series and an improvement in quality can be clearly seen from part 1 to part 5. You might want to choose which part to go for though, seeing as the earlier levels are not as enjoyable." - Ryan (02-Mar-2018)
"And this series finally comes to an end. The fifth part wasn't much different from the previous two installments, in the sense there are massive rooms with lots of branching paths so you go back and forth in a rather tiresome quest to open doors (pro-tip: if you're ever stuck, look for shootable targets hidden high up on the walls). I managed to get myself stuck early on, dropping for the first Pharos Pillar without even noticing the niche above with the scroll receptacle, so time and time again I had to refer to the walkthrough -- later on more often than not as camera triggers just stopped working properly about halfway through the level. Visually the level is just as impressive as the previous, and I don't think I mentioned this but throughout the entire series there is a bit of inconsistency in texture selection, as sometimes you have two walls with the same texture but only one of them is climbable. This by itself should warrant a deduction in that particular score, but it's just a minor oversight in otherwise massive levels. After over 7 hours, I'm glad to finally wrap up this series. 80 minutes, 1 secret. 01/18" - Treeble (20-Jan-2018)
"Now this is more like it. The fifth and final installment in the series has attractive surroundings and challenging sequences without the excessive backtracking and obscurity that marred the previous level. To be sure, it has more than its share of "flickering cut scenes" near the end, but I relied on Dutchy's typically thorough walkthrough to get me through. And to repeat what I said in my last review, don't start this level from the "play any level" load screen, as you have to use two scrolls that were picked up in the fourth level. Since the "play any level" feature is enabled, however, I suggest that a savegame at the beginning of levels 2 through 5, with all accumulated pickups to that point, be added to the download for the benefit of those players who don't wish to invest the six hours or so that would be necessary to play all five levels. This is a good series, a nice warmup to the classic South America series that followed this one." - Phil (27-Jun-2016)
"After all those hours I can say - finally... a fully decent level. It keeps the same visual standards as the previous level, with quite professional and attractive texturing (I'm in two minds about the blueish textures though which don't quite fit to the rest), and improves yet another bit in the lighting section which still could have used some more attention, since the atmosphere still suffers from a relative drabness (after playing all five parts, I must say that some rooms of the first level actually are stronger than any other in the whole series). The gameplay is MUCH more coherent and entertaining, and although the amount of levers is high, the ways to get to them are way more diverse and entertaining - there are so many neat jumping parts of which some take more than just a few tries, and here you can see the builder's classic breaktile runs used fairly well already. There is a smaller dead end situation though (already described by a previous reviewer), in which you cannot get back to pick up an important scroll if you missed it the first time around, but it's used fairly quickly afterwards, so it might not be a large problem even if you run into it. The enemies are decently placed, but their amound doesn't quite explain the ammo reserves I gathered for nothing. I spent 55 enjoyable minutes in this particular level and 5:30 hours in the whole game, in which a nice progression can be seen from the first three to the last two and especially this, ultimate, part which actually has to be praised highly for being such an early released but still decent level. Not all levels are worth the trouble though, so maybe you would want to start with part 4 and skip the first three levels, but that's of course just a suggestion. Overall recommended with caution." - manarch2 (21-Mar-2014)
"Once again an enjoyable level from Jedi Master. I liked this level very much because it contains well designed areas, good gameplay and a lot of fun tasks. I really don't have much to critizice and I would like to give higher grades for this level but there's a one thing which prevents me to do it. When I was near the end of the level I realized that I need a scroll to open a door but after that I realized that I'm not able to get back into the area where I could pick it up. I think that level builders should really try to avoid things like this because it's very irritating for players. Hovewer, this level is very good and everything else is done pretty well." - Samu (09-Feb-2007)
"There is a definite improving throughout the levels of the series, the last level is the best, no doubt. Lot of skill required to get through some jumps and traps. Many dark corridors, fortunately more than enough flares. The fights aren't hard, you can always find a spot where thoose big monsters can't reach Lara. Took me 14 hours to finish the whole adventure, find 19 secrets in the process, on to South America." - Akcy (14-Nov-2006)
"The last of the Egyptian saga is a very impressive level! Like the previous level, it contains all the elements that make Jedimaster's levels so good in my opinion. Hard jumps, huge areas filled with tons of things to do and hard to get secrets. I would have given this level a full score if it was not for the lack of atmosphere. The feeling is still amazing but not as good as in the previous level. A funny thing though: I managed to get one of the secrets before the room was filled with water. It dit not trigger though, so I had to visit the room again later on. 2005-05-08" - QRS (09-May-2005)
"And here is the end of the saga before Lara travels to South America. And the series ends in the best way! I could complain about that use of textures that slow down the computer a little but never mind I already did in level 4... Apart from that I have no other complaints. This is classic tomb raiding at its best with Luís finally finding his call for master trapper of the custom level universe - many breakable tiles around corners fires lava my Lara died uncounted times! But she never gives up especially when a level is as beautiful and challenging as this. Still many levers and objects to find and open doors but that's less visible than before thus this one is more balanced than any of the previous levels. Maybe not as good as South America but you can already perfectly well see which route the author is taking. Very enjoyable. (November 15 2003)" - Jorge22 (18-Nov-2003)
"I don't want to sound predictable but like I said in my review for Egypt Mythology 4 this is fairly much the same as each preceding level with the same gameplay traps and what not this time though the environment is a bit different though still has the tiring distances to travel. The ending of this 85 minute level and if this is indeed the end of the series was a little anticlimactic but still I fancied this as probably the best in the entire game and recommend it highly if you aren't put off by the repetitive nature of the series or if you haven't played any of the others." - Sash (18-Sep-2003)
"This is the last installment of this fine series and it's also the toughest. In fact it got almost too tough at times what with insanely difficult jumps (some of which you'll die dozens of times before you complete) and tons of instant death 'skull' tiles. Very nice atmosphere though as we've come to expect from Jedi and very nice graphics too. He's finally got rid of a 100% of 'invisible' deathtraps! Not to mention the fact that the cameras are better in this last episode (still not perfect though and the last couple seemed to go wrong - probably just a glitch in my version). Enemies aren't here in droves but they are well placed and offer good action when they arrive. I must say that I was slightly disappointed with the ending to this level and the series in that apart from some nice music nothing much happens. Anyway this is a very good but darn difficult end to a very nice series." - gfd (19-Jul-2003)
"Well this level is even better than the previous ones! Be economical with the Crossbow ammo again as you have to aim exactly many times. Sometimes you even have to shoot the clappers with your Crossbow! Certainly the lion's heads are neither miss from this level. There are plenty of jumps making you nervous and you have to load the game several times because of them. And what's more sometimes you have to do this things in time because of some floor switches. You have to collect the Pharos Pillar the Pharos Knot some Gems the Hathor Effigy the Ornate Handle and a few Stars and you have to use the Scrolls. There are not too many enemies in the level but they are neither missing. Sometimes the area is a bit dark which I don't like very much. There are no added sounds. Unfortunately in the end I couldn't reach the South America level so I had to run it from the new Game." - Obig (22-Apr-2003)
"The last of the series and to be honest I am glad. The last level was the best I have to admit. But still a tedious running back and fro looking for doors to open. Even with my notebook next to me I got lost so many times looking for where to place an item. I am exhausted . 23-02-2003" - Gerty (24-Feb-2003)
"This was the best looking level in the series yet. It really makes you practice your acrobatics along the whole way and the traps are really inventive. The cameras are the best yet and playability is excellent. The only problem I saw was the way you could be trapped at the end of the level without all the items. I really couldn't see why the door should have locked in the first place. Anyways I was lucky enough (warned enough) through all of the other reviews and threads to keep some savegames around and all went well. Looking forward to playing the South America levels." - JRaider66 (03-Feb-2003)
"The last one of this series deserves tens. Although very dark for me it wasn't all about opening doors but the game play was quite good with more puzzle items this time. Gems scrolls from the fourth level thanks to Michael who mentioned it in his review I didn't search forever for something that wasn't there but of course that's the author's job to put the information in the readme and unfortunately didn't a portal guardian and many triggers to step to and open a new passage. The traps are again fire tiles or fire breathing walls that make it hard sometimes to progress. There were spikes near the end that I wasn't able to deactivate and just passed through to climb the ladder I have my doubts if that was the right way. Skeletons bats dogs and mutants are enemies to be found. I am so glad once again the flybys were present without them I am sure I would finish each level of this series in about a week. It's really great and highly recommended." - Kristina (01-Jan-2003)
"A challenging level. This is my favourite level of Egyptian Mythology series. Excellent textures and lighting. Brilliant atmosphere and exciting gameplay. There are amazing rooms. I had lot of fun with the tricky jumps more hard than in previous levels. The hole game is really enjoyable." - Cuqui (03-Dec-2002)
"I just spent the last week playing this series and to be honest there were times I thought I would never finish it. Like the first four this level was mainly spent running around a large area looking for the next door to go through usually in search of another object or a switch. At times it took me a good 20 minutes to find the next door as they could be well hidden there either wasn't a camera shot of the door or it went by too quickly to get a good look at it and it seemed to take forever to get around with all the areas to explore the blocks to climb over and the objects to run around. Even I felt physically exhausted by the time I finished so I know Lara must be worn out. It's best to play the levels in as few sittings as possible as if you wait too long you'll probably forget where all the doors and receptacles are and have to find them again. I'm not sure how long it took me to play the series but the time on the clock usually said about two hours for each level which doesn't count the endless reloading I had to do especially with all the difficult jumps and those annoying 'death' squares which were used a little too frequently for my taste. What really saved the levels for me was the brilliant planning construction and texturing of every area and the lovely use of water and organic areas that really gave the levels a 'fresh' feel. I'm not sure if Luis is going to continue this series but I have a feeling he is because the ending to this level was not what I was expecting. Lara enters a room with a bunch of fallen pillars and it's suddenly over! What was all this hard work for?" - RaiderGirl (09-Sep-2002)
"Jedi Master strikes again! Nofretete's Dark temple is really the continuous level of Nofretete's Lost Palace with the use of the same textures and always a great sense of architecture with a main awesome room with temples greenery and pools where you have plenty to explore and smaller rooms and corridors where you find and place artefacts to progress. This dark temple is not so dark the lighting is only less bright than in the previous level. This is an atmospheric level as in the previous one and you don't have the feeling to be in Egypt except for some statues. No you have the feeling to be in Gameplayland the country where you find a lot of areas to explore many clever puzzles deadly traps runs on collapsible ledges and for the first time in this series timed trapdoors. The camera work was perfect in my opinion showing often what to do next. Enemies don't have a major role but some red ahmets dogs and skeletons make this quest even more funny. I was stuck twice once to see a well-hidden brass ball to shoot and once because at the end I did not solved the movable objects puzzle completely before entering in the last temple with all the artefacts needed: a gem + a scroll + Hathor effigy. Not sure if it is my fault or the author's fault it is not important anyway and I was pleased all the same to reload a previous savegame and do some things again because the game is so much interesting. All in all I recommend highly this series one of the very best around and I think I have played more than 11 hours (net gaming) of very good raiding in great surroundings." - eRIC (02-Sep-2002)
"Very good level with excellent textures and lights. Very well made levels. For playing its little bored and monotony sometimes and you must stay very cool when playing :)) My favorite is the 4th level and the fifth is good too." - Ivan (01-Sep-2002)
"Most certainly the hardest of the saga. Not in a running around trying to figure out what to do sense but in some very precise and tricky jumps and runs with the ever-present burning death tiles and lots of collapsible floors. More enemies in this level also in the form of those ugly mutant things skeletons dogs. Cleverly hidden objects to shoot and of course plenty of swimming. A little confusing at times with look-alike areas and I got stuck quite often trying to find what door I had opened. The author has come a very long way from part 1 to part 5 ever improving on gameplay and puzzles not to mention atmosphere and lighting. Unmistakably the piece de resistance of the saga and the whole series is worth a look but be sure to have plenty of time as this one alone took me 3+ hours and the whole series over 15 hours with a total of 14 secrets." - Momster (01-Sep-2002)
"The final and best level from the Egyptian Mythology saga by JediMaster has more traps than I have ever seen before. Also here not so many enemies included some ahmets dogs fire wraiths and skeletons. The difficulty once more has improved the jump combinations are very hard only for players with good Tomb Raider skills. Always when you think you have done it there comes one more fire trap. The skull texture as a warning is very often used in this game so be careful. Anyway the typical gameplay like the others in this series every possible triggers and objects are used. This part is not as complicated as part 3 and 4 but still a lot to do until you have found all objects and put them in. Absolutely recommended for TR-Fans with much patience and time." - Freeman Porter (23-Jul-2002)
"I did it! I finished this enormous series and it took me the whole weekend and a bit of Friday and Monday as well to make my way through all five levels with a net gaming time of 9:41 hours (!). This last episode was clearly the best of all five and makes you wonder what great things to expect from Luis in the future. I spent two hours in Level 5 and liked it so much better than Level 4 as this time I did not get that helplessly lost as the environment is kind of easier to take in and control. This time Luis finally gets the hang of mixing huge and small rooms his flybys are much better and the lighting and texturing is flawless and helps to build a really gripping atmosphere. Enemies are a rather minor factor with some pesky fire wraiths ahmets dogs and a skeleton attack near the end. True to his style Luis built in death tiles collapsible tiles movable blocks fire emitters lion heads to shoot and many many doors but to make it that extra bit more difficult there are several rather tricky slope/jump/climb combinations to master and two cleverly hidden brass balls which you need to spot and shoot at. Found only one secret here (and 12 out of 19 in the whole series). Several puzzle pieces are required along the way: a pillar the two scrolls from the previous level and a new one found here two stars two gems a knot and a Portal Guardian. Highly entertaining series with the masterpiece at the end. Congratulations and thanks for almost 10 hours of net gaming Luis!" - Michael (15-Jul-2002)
"Still a lot of doors but now there is more of a challenge behind them. Jumps and twists and slopes and collapsing tiles. Look very carefully around and up for things to shoot. Sometimes you have to use the revolver and sometimes the crossbow with the sight. At one point you can get stuck and (again) that is something I don't like - there should always be a way back without having to use an earlier savegame (that brings the gameplay rating down). Overall a fun and challenging level!" - G.Croft (21-Jun-2002)
"This is another superb level last of the series by Luis Martins. Carrying on from level 4 there is another huge room with so many doors and gates it's difficult to know where to start. It took me half an hour to find a face switch I had seen in a flash view. Every trip through a door or gate was fraught with danger. Many variations of slope jumping collapsing tiles and the unexpected ball. I think only one area will trap you if you don't have all the objects. Most others are routes that return to the main area. I shall look for the author's name for future levels. Thank you Luis." - Fairy Godfather (21-Jun-2002)
"In his last level of the Egypt saga JediMaster has created the best of his works. Some very complicated jump sequences and interesting puzzles decorate a level which contains a very good architecture again. He has become a master of the texturing his spaces radiate a demanding atmosphere supported by really brilliantly placed opponents. Enormous rooms it is a matter of thinning and Lara is sometimes driven really to the limits of her jump art. Parts of the level will be perhaps a little bit difficultly for some players I love such places anyhow and therefore there is also a high score." - Xxenofex (21-Jun-2002)
"Finally Luis has come up with a real winner. Frankly there are still many doors to open but they aren't the main focus anymore. This is as big as his other levels if not bigger and while the atmosphere is as brilliant as in the fourth part the tasks are much more challenging this time. Most of the jumps (and there are quite a lot) involve slopes a deadly floor collapsible tiles and climbable walls. Sounds boring?! Well I think he really made the best of those ingredients and I had a great time getting past all those nasty constructions. You don't get many enemies but right near the end you have to battle three skeletons on a catwalk armed with nothing more powerful than a shotgun and that was the toughest fight I had in ages (well if I had known it was near the end I would have been a bit more generous with my shotgun ammo but as it was I was determined to use two shots max per skeleton). The movable blocks are easy to spot in this one but there is one brass ball target that is so cleverly hidden that Doc had to point out the way for me. Also you can get stuck if you don't push that pillar on all four funny coloured squares (you will recognise it when you get there) before proceeding. The course that always brings you back to the main area is ultimately very satisfying although after playing all five levels I had hoped for a bit of sunlight at the end. That would have been the icing on the cake. I quite like the fact that the author recklessly clung to his vision of a level and after some rather tedious adventures he finally found a way to create something highly entertaining while sticking to his very own style. Go there to see for yourself." - Dimpfelmoser (21-Jun-2002)
"It is one of the best editor levels which one can play simply and with fullest satisfaction. Like always Jedimaster uses beautiful textures and very careful architecture a benefit for all Lara fans. But new mysteries are here which made it easy for me to rate it as a 10." - Janina (21-Jun-2002)