Reviewer's comments |
"Even though this is a short level of only ten minutes it is packed with action. I quite enjoyed this and the helicopter sequence at the end was a nice end. Found three secrets along the way and texturing, lighting etc was very well done and complemented the atmosphere well. Nice job." - Torry (11-Oct-2019) |
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"Not that bad actually for a shooter level.
The duration is rather brief (10 minutes)
and sufficient weaponry and medipacks are
provided to level the playing field
against the various guards and dogs. Aside
from a couple of missing sounds, it's
constructed rather nicely from what I
could see and the textures and lighting
are perfectly solid. If you're looking for
a simple level for a coffee break or
something like that, then this isn't a bad
choice. It doesn't outstay its welcome at
least." - Ryan (13-Jan-2019) |
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"If you like shooters, this short level is fast paced and lively. There's ample fire power supplied so there's nothing difficult to achieve and you can spend about ten minutes of stress-relieving action, shooting SAS and dogs. The sound of the shots does come and go a bit though, which makes for a somewhat odd experience." - Jay (25-Oct-2018) |
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"A short level but a good debut. Not difficult to play 'cause there are enough guns and ammo to shoot all the enemies; the secrets are very easy to find. Some traps to avoid, a sentry gun too, the gameplay is fast, based only about advance, explore, get the pickups, shoot the enemies and avoid the traps. It seems that there's a problem with the sfx sounds, also the final flyby in the helipad hasn't an added music. The best were the texturization and the well worked lights, but I couldn't find flares for the dark areas. An enjoyable level for shooters." - Jose (13-Jul-2016) |
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"It becomes quickly apparent how important simple sounds are to elicit enjoyment from a game. This level fell victim to a decreased experience as a result of dropped sound. But everything else was enjoyable, if a bit linear. This one is really good to play in a coffee shop or during your break, when you have a few minutes to kill and you're going to mute the volume anyway." - Xela (14-Mar-2014) |
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"This level is nearly a silent movie. The soldiers have no sound, the dogs have no sound, the Sentry-Guns have no sound, the doors had no sound and the helicopter had no sound. In other words: Almost everything had no sound. Except Lara. These sound problems are very irritating, because otherwise it was quite a good level. At least he looked good. But it has not made so properly fun ." - Scottie (22-Mar-2010) |
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"Very short level, nicely textured and lit. We can find some funny objects, but they play no part. The chopper cut scene at the end was very good, alas it had no sound, there was problem with the sounds on the whole level, lot of them missing. A simple little shooter, but as a debut it's more than all right." - Akcy (04-Dec-2007) |
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"I don't know what I did wrong but the only sounds I got when I played this level were the ones in the background. For example; I heard the music that played in the beginning but not when Lara shot at the enemies. It doesn't really matter though the level doesn't even last for five minutes. The first time it only took me two minutes to complete but then I learned that I had 'objectives' to complete. The level is very linear with only a couple of detours. There are a lot of enemies but I didn't bother to kill them. I don't care if the whole meaning of this level was to kill enemies I think it gets so boring when there are too many. It's easier to just run past them. The texturing is okay but the view you get from the bunker (I suppose it's a bunker) is awful. I don't know if it was a city or a pile of garbage I saw from the window. Well after less than five minutes the level ends with a helicopter landing and Lara standing there and taking bullet after bullet. Really not worth downloading." - Magnus (29-Jan-2004) |
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"Being in the mood for a nice small level this one fits the bill perfectly. It was even over before I knew it. Not much to tell though. Some SAS soldiers to shoot also some dogs open some door evade the sentry guns and even found 4 secrets. That chopper was great though. 11-08-2003" - Gerty (15-Aug-2003) |
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"If you like to snuff bad guys then you might like the ten minutes or so it should take you to play Sophia's Bunker. Psxsaves is offering what looks and plays like the first effort at TRLE design he says it is. There is nothing wrong with what he has done and there is a lot of potential; the key word being potential. Thanks for the effort Psxsaves. I know from the other games you've done since this one you've gotten better with each effort." - Dougsan (15-Jun-2003) |
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"Quite familiar this level seemed to me and no wonder some parts really were from Treeble's Bunker 2 and it played about the same way. There are the same SAS guards turrets appear twice overall nothing special -I liked the ending with the skyscrapers and the grand fly-by though." - eTux (29-Dec-2002) |
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"In a short seven minutes Lara has to evade some fires dogs and SAS guards search a few rooms whose doors open when she steps in front of them find some secrets dodge some machine guns and climb a few ladders. The ending is cool when she runs out onto the roof to see her escape helicopter landing to take her away. Great flyby!" - RaiderGirl (27-Dec-2002) |
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"This level is just oh too similar to Treeble's 'Bunker 2' that I feel like the creator may have not put full originality into this 10 minute level. That said it is actually more attractively put together then the aforementioned level but that is the only plus. If it had been made longer made more difficult I may have been more impressed." - Sash (03-Dec-2002) |
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"A ten minutes level and a first attempt as noted. The textures and lighting are quite good. The only objective is to find four secrets well I found them without even knowing what was two of them and after a little climbing a helicopter landed on the roof a few guards were shooting at Lara and while walking forward the level ended. There were some dogs as well earlier in the level too bad you don't get to see Sophia." - Kristina (07-Nov-2002) |
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"Well that's another little one knocked off the list. Honestly I must play a larger level next time. These short games are OK (provided they're well made which this one pretty much is) but there's simply no opportunity to enjoy immersive gameplay. This one seems to end shortly after it begins; which is in fact exactly what happens. And there's even a walkthrough provided! Ah well it's not a bad effort for a first level. Now let's see something more complex." - Orbit Dream (05-Nov-2002) |
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"39 rooms offer 10 minutes of linear gameplay with four secrets a dozen SAS and a few dogs to shoot and two sentry guns to avoid. Some good use of fire and the landing helicopter at the end is neat but has been used in other levels before. I did like the textures and lighting though." - Michael (21-Jun-2002) |
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"It's clear that it's the author's first level. Actually it's a simple level very linear that lasts for less than 10 minutes. I didn't find great bugs but at the same time I didn't find anything I never saw before. Maybe it's the fact that the author used my own WAD :) but I quite enjoyed the level. I am looking for the next parts of this adventure." - Treeble (21-Jun-2002) |
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"At 10 minutes this is more of a demo than a level. The gameplay is straightforward and easy: find four 'objectives' kill some guards and dogs watch helicopter land. I awarded extra points for the fun objects (e.g. 'Zip's Explosive Walkman') and the nicely done chopper sequence at the end. Some nice ideas but not enough meat on these bones to score it any higher." - Tombaholic (21-Jun-2002) |
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"This ten minute shoot out has an uncanny resemblance to Treeble's Bunker level and is worth the download solely for the spectacular helicopter scene you get at the end. There isn't much in terms of gameplay but you sure as hell have great view from Sophia's office. The secret is impossible to miss and I saved all the potent firepower for the grand finale which never came. Mind you there is enough resistance as you make your way from room to room. Be prepared to bump into two sentry guns and don't dare to go for a swim." - Dimpfelmoser (21-Jun-2002) |
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