Reviewer's comments |
"Interesting idea executed poorly with wide open samey huge rooms and tedious gameplay.
It was made in the very early years of trle so can't blame anything. It can only be a
suitable level for absolute beginners in my opinion." - Nomad (13-Sep-2020) |
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"I didn't like the very long passages everywhere. It was
boring to run/swim through them. At least there are some
cameras that show what happened after pulling a lever. Bad
thing is that poor Lara will stay trapped in that
claustrophobic room forever!" - alan (27-Jan-2020) |
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"It may look like a train station (albeit
not a great recreation), but calling it
Munich is a bit of a stretch, isn't it?
This level hasn't got much going for it in
all honesty. Huge, bland and empty looking
rooms and corridors with little to keep
the interest aside from quite a few SAS
guards and bats getting in Lara's way, and
there's quite a bit of swimming in narrow
spaces to be done. The end was rather odd:
trapped in a small room with no escape or
finish trigger. A bit of a struggle to
recommend it, really." - Ryan (25-Nov-2018) |
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"I was hoping for more from this level as I'm fond of the Aldwych textures, but they haven't been used very creatively here. The rooms are huge and empty and passages go on for far too long. It's an exercise in stamina for poor Lara, pounding up and down empty corridors with just a few guards, bats and locusts (?) for company. Add in a bit of switch throwing and a dash of swimming and that's about it, plus a somewhat bizarre ending stuck in a room with no exit and no finish trigger. Not great." - Jay (11-Jun-2016) |
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"Again very surprised with the rates for an old level. Again the rooms are too huge and empty, and you'll waste almost all your time running and runnging with nothing to do except pull a few switches. You could suffer a lot of backtracking if you choose the wrong path when entering the subway station, and also I found a room where I had to reload 'cause I couldn't get out. Not a finish trigger, there are a couple of flipmaps, a couple of camera shots and SAS, locusts and bats as enemies. Found ammo for the uzis but not the gun itself. Not worth to play." - Jose (01-Dec-2015) |
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"For a level supposedly set 800+ years in the future, it doesn't look very futuristic. The best feature of the level is the texturing which resembles a train station, the lighting is ok but some areas are too bright with no obvious source of light. There is quite a large area to explore here, but not all that much to do. The only tasks I could find were opening a door with a crowbar, opening 2 more doors with floor or jump switches, flooding a room, and fighting sas baddies. There's no objects other than steps and doors. Still, I enjoyed my time here. 25 minutes gameplay time." - sonnyd83 (14-Dec-2012) |
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"If you expecting anything that has to do with Munich in this level you will be disappointed. There is nothing more than a huge underground train station where everything seems oversized. There are no trains or any other decoration, but plenty of guards and several bats so there is quite a bit of shooting involved. Long hallways runs and some sewer swimming to reach a lever conclude the game play. The end is weird as there are 2 rooms - one will kill Lara because of an unmarked fire floor, the other boxes her in without an escape. It is basically "Lara in a box" but it takes her about 25 minutes of running and shooting to get into it. The texturing looks clean but is repetitive and basic but the lighting seemed decent although rather flat in many areas. "Subway Tristesse" would have been a more fitting title. If you get bored easily - stay away from this one. (25minutes, 0 secrets)" - Blue43 (21-Mar-2011) |
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"In essence all you really do here before you finish is activate 2 jumpswitches, find a crowbar that in turn allows you to find a lever, and then get trapped in a room where you hear the title track. The fact that you have to spend up to 20 or even 30 minutes doing all of this is a testimony to the scale of the rooms, so as you can guess this is another one of those levels where the sprint key is your best friend. You encounter a fair number of SAS guards along the way, the looks are solid to say the least, and the post-apocalyptic atmosphere portrayed somewhat convincingly, but all of the good parts don't really sooth the slight irritation the redundant rooms and constant (and due to the redundant rooms, mostly aimless) running around may cause. However, if you want a mild mindless shooter in OKayish looking settings, this will be perfect for killing time." - eTux (05-Feb-2010) |
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"After the beginning in places that they are alike a lot, continues in well enough made sewers. I found that the areas of game were too big what is a bit tiresome to go through. The gamaplay is light, a lever by ci, a door thereabouts, it lacks consistency. A rather banal level according to me." - Daffy (30-Jul-2009) |
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"Another level that was randomly offered on the main site. Despite the so-so reviews the theme seemed quite interesting, so I downloaded it, the more so because it was built in the very early days of the level editor, what made me curious about it. The station area is not that badly built, but it is much too big and the rooms are all empty, there are no objects used except one ladder leaning against a wall somewhere. Some of the textures are stretched and the builder should have worked a bit on the illumination of the rooms. One room turns out to be a dead end when you did not pull a switch first somewhere in another place to make this room a water room. Run around, do some swimming in underwater tunnels, shoot guards and bats, find some medipacks, pull some switches, is all you have to do here to finally end up in a room where you are trapped and the level ends without a finish trigger." - Jerry (13-Jan-2009) |
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Not a bad level by any means, but rather uneventful. All you have to do is to find a few switches in long, and sometimes extremely long sewers, some of them underwater. The bare rooms give an unique atmosphere of an abandoned place, which is not bad. Can't rate too high in this category either, as the texturing is repetitive. Oh well, I was happy to have played this one, it gave me 30 minutes of unstuck raiding (although it is possible to be stuck for good if you come too early into the area you have to flood). - eRIC (11-Jul-2005) |
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"We enter a very impressive and convincing subway station as far as structure and textures go. The sewers and water therein are very good worth a look. I liked the way you can see the night sky through the glass ceilings. And you get the feeling that if you step on the tracks you'll be flattened by a speeding train but that doesn't happen. It's completely devoid of . . . well a stationary train on one of the tracks at least or a ticket booth perhaps. This would have made a brilliant start or mid part to a larger level that say brings you up to a street (the one at the start was not great). And at the end Lara is entombed forever. I tried to see if there was a trapdoor or a moveable block but no she is definitely trapped. I get the feeling Daniel created this magnificent subway station and then didn't know what to do with it afterwards. What a pity." - CC (29-Apr-2003) |
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"This huge train/subway station was pretty impressive looking and with some more areas added maybe some furniture and some puzzles this could be a great level. For now all the author has for us to do is find a few switches and a crowbar. The ending reminded me of Surekill's levels as whichever path you choose leads to death. I think I'll choose the path with the deadly floor as at least I won't sit there for days and slowly starve to death." - RaiderGirl (18-Feb-2003) |
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"Maybe this author became bored quickly with the editor (he could have done far better with this level) but he sure gives the impression to be able to create a train/metro station. Once you go underground it's quite impressive but that's about it. There's certainly no werewolf crawling around like in American werewolf in London only soldiers that walk in pairs. Gameplay wise there's the obligatory crowbar searching (one you will find very easy) and some swimming in small places (not bad but as always very annoying because of the very bad job Eidos did with the bad collision animation getting Lara in 'freeze' positions often)." - bERT (02-Dec-2002) |
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"Here's an atmospherically empty railway station very well depicted but with little to do. You run a lot swim a little (through an awkwardly narrow tunnel) and end up trapped in a small room on fire with no escape. So incorrect title then; it should be called 'St.Pancras 1987'. Sick joke; sorry :(" - Orbit Dream (27-Nov-2002) |
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"Hey, where was the HofbrÀuhaus? That's what I want to know? I ran down endless hallways in the hope that there might be a Weissbier waiting at the end but all I could find was a little room I couldn't get out of. I was lucky to do things in the right order so I finished after 17 minutes but I guess if you don't go upstairs first, then later you have to backtrack all the way to switch the crucial lever. The deserted subway station is beautifully done, if a little empty and plain, but it is simply too big with not much to do except to kill a few bats and SAS guards. The key you'll use most here is the sprint key, although you get a long crawl as well. If Daniel had bothered to put a few puzzles in it could have been a decent adventure. As it is it seems somewhat unfinished." - Dimpfelmoser (19-Nov-2002) |
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"Many SAS guards therefore many kills and quite a few bats. Lara is somewhere that looks like a train station without the trains. The rooms are huge and empty and all you have to do is run around with the pistols at hand and push levers and jump switches. Long swims and finally two paths to follow one leads to a room with a burning floor and the other to a room that you can't get out of. Since there was no way out and some music I am pretty sure it was the end with the finishing trigger missing." - Kristina (03-Nov-2002) |
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"25 minutes for nothing. Well except for some long running and a bit of swimming (both mostly useless) you won't do many things here. However the most strange thing is the end of this level. If you take the light way you die. If you take the dark way you're locked into a 3x3 tiles room without anything to do and hearing the TR theme. Mostly the rooms are huge and empty and a lot of running could be avoided." - Treeble (08-Sep-2002) |
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"This 30 minute level is set wonderfully in an authentic looking railway station textured perfectly throughout with white tiles giving it a cold desolate feel. With quite a bit of exploring some combat and lever/switch puzzles this was an extremely fun if not a little too short level. Just between you and me though I was a little disappointed as I would have loved to have seen a stationary train on one of the many tracks." - Sash (21-Jun-2002) |
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"A subway station in the future of the city of Munich. Well not quite my kind of level. The textures are well chosen and solidly applied but the architecture of the level is mainly a collection of humongous rooms which cause you to run or swim long ways for nothing. The sewers are nicely done though. About a dozen SAS and a few bats to kill in the otherwise totally deserted area. After a little over 20 minutes I reached a point where I either burnt or got trapped in a room so I figured this would be the end of the level." - Michael (21-Jun-2002) |
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"This is a relatively simple level or maybe I got lucky and went in the right direction at the right time. The water effects in the sewer were very impressive. The water undulated; you have to see it to understand. Great effect. Now I'm stuck in (Lara in a box) type situation waiting for the next level to be teleported out of there!" - Torry (21-Jun-2002) |
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"The author does a fine job of creating a sinister Orwellian atmosphere. The action - what there is of it - takes place in an eerily empty railway station mostly on the subterranean levels. Unfortunately poor Lara does not have much to do in this Brave New World except shoot some baddies and open a couple doors. After 25 minutes the level ends with your choice of death by incineration or being trapped in a doorless room. Ah the futility of it all..." - Tombaholic (21-Jun-2002) |
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"Well I don't like railway station-like levels and I certainly didn't like that one much. Where is Munich? I expected a city level with custom tiles... OK the textures are custom and give a really cold feeling of emptiness and that was impressive as well as the dark atmosphere of the spooky sewers (nice effect on the water). But there is not much to do in this really short level (35 minutes and because I got stuck in those water tunnels and I had to do this part many times before having Lara swim correctly the slides up). Indeed only a few pickups a bunch of annoying bats that attack when I was crawling a few SAS and no train! Well I didn't understand the story in the read-me file (it was in German) but something really bad must have happened in Munich's train station to have it look so desolated!" - Jbc21 (21-Jun-2002) |
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"This is the best "train station" level I have played set in an underground station of Munich. It looks superb and plays well but there is a lack of puzzles the main objective being to get to a certain area and explore. The sewer looks excellent and reminded me of the Aldwych level of TR3 well worth a look!" - TrueRaider (21-Jun-2002) |
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"A 'wide-open spaces' type of level full of huge (mostly empty) white rooms with effective but rather monotonous texturing. The gameplay was enjoyable but spoilt by a few easily corrected bugs e.g. a slightly higher roof to the underwater tunnels (where Lara repeatedly got stuck); and a climbing wall in a room where if you dropped into it was impossible to get out of again without reloading. Otherwise an enjoyable little level." - Gerty (21-Jun-2002) |
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"This level has a great atmosphere! The enemies are placed well but the textures are not so good. And there aren't many cameras. But I like this level!" - Sascha (21-Jun-2002) |
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"Cool level. Some really fantastic effects like a floating room. There's also a huge train-station and many stairs. Textured a little bit monotonously no Finish-Trigger. Careful: You're under fire once after beginning." - Chris (21-Jun-2002) |
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