BtB2011 - For a Handful of Red Sand

- Release date
- 24-Aug-2011
- File size
- 70 MB
- Class
- Steampunk
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| afzalmiah ↓ | 9 | 10 | 10 | 10 |
| Akcy ↓ | 9 | 9 | 10 | 9 |
| Andzia9 ↓ | 9 | 9 | 10 | 10 |
| Blue43 ↓ | 9 | 9 | 10 | 10 |
| cho7 ↓ | 10 | 10 | 10 | 10 |
| Christian ↓ | 8 | 9 | 9 | 9 |
| Dick ↓ | 8 | 8 | 8 | 8 |
| Diz ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 8 | 10 | 9 | 9 |
| dmdibl ↓ | 9 | 10 | 10 | 10 |
| Drakan ↓ | 10 | 10 | 10 | 10 |
| EssGee ↓ | 8 | 8 | 10 | 8 |
| eTux ↓ | 7 | 10 | 9 | 8 |
| Glouglouton ↓ | 9 | 9 | 10 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| Jerrod ↓ | 10 | 9 | 10 | 10 |
| JesseG ↓ | 8 | 8 | 9 | 8 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 8 | 9 | 10 | 9 |
| Josey ↓ | 10 | 10 | 9 | 10 |
| Magnus ↓ | 7 | 7 | 7 | 7 |
| manarch2 ↓ | 9 | 9 | 9 | 9 |
| Matie ↓ | 9 | 10 | 10 | 9 |
| MichaelP ↓ | 8 | 9 | 9 | 9 |
| Minaru ↓ | 8 | 10 | 9 | 10 |
| Mman ↓ | 9 | 10 | 10 | 9 |
| Mulf ↓ | 7 | 8 | 8 | 9 |
| Mytly ↓ | 8 | 10 | 10 | 9 |
| Nina Croft ↓ | 10 | 10 | 10 | 9 |
| Phil ↓ | 9 | 9 | 9 | 9 |
| Raymond ↓ | 7 | 9 | 9 | 9 |
| requiemsoul ↓ | 8 | 8 | 9 | 10 |
| Ruben ↓ | 10 | 9 | 9 | 9 |
| Ryan ↓ | 9 | 10 | 10 | 9 |
| Scottie ↓ | 8 | 9 | 10 | 10 |
| Sethian ↓ | 8 | 8 | 9 | 9 |
| Shandroid ↓ | 10 | 10 | 10 | 10 |
| Soul ↓ | 7 | 10 | 10 | 9 |
| TheStig ↓ | 9 | 9 | 10 | 10 |
| Treeble ↓ | 9 | 10 | 10 | 10 |
| tuxraider ↓ | 8 | 8 | 8 | 8 |
| Category averages (41 reviews) | 8.68 | 9.24 | 9.46 | 9.27 |
Objects: Most of the decor is good, but some enemies will appear out of thin air when triggered. The large trees get in a way and make it hard to see, while there are some oddly placed objects...who would set up a lamp and a glass table on the cart of a train? The author seems to be obsessed with pushable tables and raising blocks, and it gets hard to keep track of them all. The secret route was great fun.
Textures: The caves are sometimes wallpapered, and some random vent tiles in the train area make Lara burst into flames without any explanation. Otherwise, the looks are good.
Atmosphere/Cameras: This was the best aspect of the level. The feeling of being on mars was great, and the way you could look into a telescope to check out earth in a camera shot was a nice creative touch.
Overall: The mars setting sets this apart from other levels and it is pretty fun to play, although I wish it was a bit less complex in structure. Finished in 2:15:55." - SSJ6Wolf
The main premise of the level is really unique, though I was a bit disappointed that Mars itself is seen only in tantalizing glimpses outside glass windows and domes. The gameplay mainly involves finding a large number of puzzle pieces and keys, as well as tracking down the appropriate puzzle-/key-hole, which more than likely is on the other side of the map. There is a huge amount of backtracking, and you'll certainly need a good memory to keep track of all the separate threads being woven into this complex and gigantic level. The puzzles are mostly in the form of switch/key-opens-door, but that's not always a bad thing, especially when multiple such mini-puzzles are combined into one big puzzle area such as the railway station or the city area.
The looks are mostly very good, though there were a few areas where I felt the lighting was a little dull. The builder has made full use of all the numerous plant objects in the wad, which results in very 'green' locations, including places like the railway station, where you wouldn't normally expect plants. They create an overall lush-yet-slightly-dilapidated atmosphere perfectly.
All of the above applies only to the main part of the level. If you find the two secrets, they give you access to special secret area that comprises about 20 minutes more of gameplay (and could easily have been a mini-level by itself), and that too in an area with a different look, atmosphere and enemies than the main part of the level, plus some great puzzles, timed runs, traps and a boss fight! The quality of the secret area is a notch or two above the rest of the level - it's a bit strange that the builder chose to concentrate his/her creativity on that, instead of spreading it more evenly across the level. I have followed eTux's method of scoring, so the gameplay marks apply to the main part of the level, and the secret scores to the secret area.
Overall: Undoubtedly one of the best levels in BtB2011, and one of my personal favourites. Highly recommended." - Mytly
There’s a nice variety of enemies: flying machines, ninjas, dogs, crows, dragon. The objects were used very well for decoration and also for gameplay. The secret system is excellent, make sure you don't miss the two secrets, the secret area is a perfect ending for the level with its nice challenges and beautiful rooms. There are very nice camera views that also show the outside rooms where you cannot get to; they’re also helpful and the flyby sequences were well done, too. I also loved the idea of being able to see Earth through the telescope. The atmosphere is perfect, especially the ouside Mars atmosphere spices everything up nicely, it gives more depth to the level and keeps it true to the story of it. The music tracks were used properly, as well as the background audio, that was always fitting. Lighting was really good, perhaps a bit more contrast would have looked just wonderful. The texture placement was great everywhere, no wallpaper effect, is was well varied.
Completing this one took me two and a half hour to complete (according to the statistics only, in reality it was much more of course). It’s definitely one of the best entries, highly recommended to play!" - Matie
Quite obviously the level builder has not understood the rules from BtB! A rule means which a level should have a playing time of one hour. And not between 3 and 4 hours. A playing time between 3 and 4 hours are a waste of time and money. What could I have not made during the superfluous playing time. Marry, make a driving licence, make a career, play lotto. All I could have done if the level builder had not held me from it. One should exclude him from the contest, extinguish his levels and punish him in future with disregard. Yes, exactly this one should make!
Irony off
____
OK, the level is maybe really a little bit too long, but there is also a lot to discover. The whole area with the train looks, for example, very good. Quite in general I must say that the level is well built. The problem is only that the level builder has exaggerated it now and again. The player must push too many blocks and tables. And he must run too much to and fro. Though it is always nice if a level has a long playing time, but here would have been less more. A plus are the well formed Flybys. There's nothing wrong with the textures, there the level builder has performed a good work. Apart from the Secret area and the time run with the torch which one had to make if one wants to get the first Secret key this level is well playable for every player. There are no difficult places and the level builder has inserted enough camera hints. The Secret area including the time run to the Secret key is a little more difficult of course. Indeed, both time runs look more difficult than they actually are. A little more difficultly is the run above the crumbling tiles. Though the distance is short, but has two twists about each 180 degrees, thus the player must jump virtually blind onto the next crumbling tile. All together is this a good level which has, however, a few lengths. Less push blocks, less rooms and less to and fro would have been better, then it would have given even more fun." - Scottie
There's quite a bit of variety to the gameplay and it flows well. The only issue I had is that there's a few too many "move a block to reach a switch" puzzles in the middle part of the level, which got a bit repetitive. There's also a couple of switches that seemed slightly too hidden, although I did find them eventually. It's highly recommended to find the two secrets (they aren't too hard to discover, although one involves a very tricky trapdoor sequence), as the keys let you access an extra section that takes fifteen-twenty minutes and provides the gameplay climax to the level. While I've only played three levels so far, I can definitely say this is going to be a contender for my favourite level in this BTB." - Mman