20x20x20 Challenge - The Crystal of Power
1,076 downloads

- Release date
- 15-Sep-2012
- File size
- 70 MB
- Class
- Rome/Greece
- Engine
- TR4
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Akcy ↓ | 8 | 8 | 9 | 10 |
| Bogey ↓ | 7 | 8 | 8 | 8 |
| Ceamonks890 ↓ | 8 | 9 | 8 | 9 |
| Chel ↓ | 9 | 8 | 8 | 8 |
| Christian ↓ | 8 | 7 | 8 | 7 |
| DJ Full ↓ | 7 | 8 | 5 | 8 |
| dmdibl ↓ | 7 | 8 | 8 | 8 |
| Drakan ↓ | 9 | 9 | 8 | 9 |
| eRIC ↓ | 8 | 8 | 8 | 7 |
| Gerty ↓ | 6 | 8 | 7 | 7 |
| Jay ↓ | 8 | 9 | 9 | 9 |
| Jorge22 ↓ | 7 | 7 | 8 | 7 |
| Jose ↓ | 5 | 7 | 6 | 8 |
| manarch2 ↓ | 7 | 7 | 7 | 7 |
| MichaelP ↓ | 8 | 8 | 8 | 8 |
| Mman ↓ | 8 | 9 | 9 | 9 |
| Mytly ↓ | 6 | 6 | 7 | 8 |
| Nina Croft ↓ | 9 | 9 | 8 | 8 |
| Nomad ↓ | 9 | 9 | 8 | 9 |
| Orbit Dream ↓ | 8 | 8 | 10 | 10 |
| Phil ↓ | 10 | 9 | 9 | 8 |
| Ryan ↓ | 8 | 8 | 8 | 9 |
| Soul ↓ | 8 | 9 | 9 | 8 |
| Taras ↓ | 8 | 9 | 8 | 9 |
| TheStig ↓ | 7 | 8 | 8 | 8 |
| Treeble ↓ | 8 | 8 | 8 | 9 |
| Category averages (26 reviews) | 7.73 | 8.12 | 7.96 | 8.27 |
Lookswise, the level is quite pretty. The main tower is unnaturally dark, given that it is open to the sky at the top, as are some of the side rooms. But some of the other side rooms are well lit and quite pretty. The texturing is a little sloppy in places, but nothing that detracts from the looks. I like the purple crystals on the walls, the foliage growing everywhere, and the ruined state of the tower.
Overall: I am torn between admiration for the builder's ingenuity, and severe frustration at the enormous amount of backtracking and the interminable boss fight." - Mytly
These were basically my thoughts, when I started this little gem which soon turned out to be not only the longest level but also the most demanding one of this contest. What you get here is a well-designed, thought-out map that's very reminscent of TR1's "St. Francis Folly" with its central huge tower and the adjacent challenge rooms. Lara starts at the very bottom and has to work her way up to the top, where a pretty tough fight is waiting and up to this very point I massively enjoyed the game. Of course there were some flaws, namely the lack of camera hints (klona already told me, that he thought he could only use flyby-cameras, which he soon ran out of) and a rather odd enemy-placement (how did the wolves survive there?) but the good moments certainly outweighed them as Klona provides just the right mixture of avoiding traps, platforming and puzzle solving. After the fight however (or already during it if you don't know that you can switch targets with the look-button) there was a huge amount of backtracking, which left a bitter taste on the otherwise great gameplay...would have loved to give 9 points in this category, as klona seemingly worked very hard on it. In terms of textures/lighting he did a pretty good job as well. Despite being rather dark, due to the absence of natural lightsources in about 90% of the level, one can always see everything clearly, thanks to a good number of purple-glowing crystals, which provided a magical touch. The only thing I didn't like that much was the rather huge number of cracks in the level, so the author may want to get cmfortable with the "Crack Mode" for his future release. All in all a great adventure that will keep you entertained for about 1 hour. Recommended" - Soul
The central area of this map is somewhat evocative of St Francis' Folly, although it's more linear as you work your way up one challenge room at a time. The challenges are quite enjoyable and varied, along with an interesting encounter up the top (although it could be very frustrating if you miss the new mechanic it's based around). The level goes a bit downhill near the end though, as you have to backtrack through all the challenge rooms in a way that's mostly just padding, and it would be better without it. Outside of that misstep at the end this is a great level." - Mman